While the game-cracking scene has been thriving for roughly four decades, the game companies describe the “warez scene” or “Scene release groups” as an “emerging” threat.
Overall the narrative is silly though: Denuvo (and by extension the last few years) represent pretty much the first time games aren't defacto cracked on release. Denuvo is from the SecuRom team, and despite being even more evasive I don't think the former was ever as successful.
Studies on cherry picked cases have convinced people that piracy is a good thing for games, but the reality is games with 100 million dollars marketing budgets don't need piracy: they need sales.
Sony and co have started treating PC as an actual platform since they can at least eek out a month or two of unaffected sales.
There have been plenty of documented cases where Denuvo checks actually make the framerates of games unstable on hardware that just meets the recommended requirements. Denuvo prevents game modding, an accepting practice that goes back nearly a quarter century. Denuvo prevents consumers from backing up their games should the storefront they're shopping at go down. Accepting Denuvo represent ceding some control of your machine to the company that develops Denuvo.
There is a part of me that hopes someone finds a 0day in Denuvo and starts destroying people's computers in online lobbies so people rethink the whole thing.
Denuvo isn't perfect, but it's been a very good model especially compared to its predecessors. The DRM itself doesn't use ring 0 (their anti-cheat addon does but again, cheating is a bad enough PC problem to justify it) and it's been removed after being cracked in the past.
Overall I'll take PC Gaming with DRM over the alternative.
That or require any application of DRM to support all devices it's used for the duration of the work's (so 95 years) copyright by law.