[0] https://mister-devel.github.io/MkDocs_MiSTer/setup/requireme...
[1] https://www.terasic.com.tw/cgi-bin/page/archive.pl?Language=...
[0] https://mister-devel.github.io/MkDocs_MiSTer/setup/requireme...
[1] https://www.terasic.com.tw/cgi-bin/page/archive.pl?Language=...
There's a project called marsfpga that will support newer hardware.
Software updates are a different matter entirely. The system has evolved greatly, with each year so far having resulted in an impressive list of new additions and improvements.
The cogs and wheels of the niche entrepreneur industry have been slowly turning, and the next 1 - 5 years promises several likely newer generation products. People highly invested in some of the 32- and 64- bit systems not covered by MiSTer, and or people who want more modern display options, will be very interested in those. The price projections seem to be aiming at the $500-$1000 range.
But as of today it's still hard to look past the MiSTer, as a multi-year already proven system, which has for years offered elite level 8- and 16- bit recreations, recently added an amazing Playstation 1 core, is close to adding an N64 core, and can be had right now all-inclusive starting in the $300 segment.
There have also been a few different takes on making a mister in more of a console form factor, and boards that integrate into arcade cabinets or fit in ITX PC cases.
The software has come a hell of a long way. In the army days, the most advanced cores were 8 bit systems like the NES. Now we’ve got PlayStation 1, Sega Saturn and N64 in the works. Similar progress has been made supporting old computer and arcade systems too.
There is an upcoming sort of successor called Marsfpga that’s recently started being teased. From the little that’s been shared so far, the community seems hopeful that this will mean the Dreamcast and support for arcade games through the early 2000s are possibilities.
Once you get much beyond that era, an FPGA-based approach makes less sense - the systems become much, much more complex and also largely standardise around with x86 or ARM where there are always to run them without emulation at all. A notable exception to that is the PS3 with its cell architecture. Then again, people said for a long time that PS1 and Saturn were not possible.