Unrelated to the post here, but I think both Pat and this guy[1] say that they build the multiplayer for Diablo by themselves…
Anyhow, both talks are fascinating and surely worth a watch.
Anyhow, both talks are fascinating and surely worth a watch.
That lines up with Pat's assessment:
> Initially Collin Murray, a programmer on StarCraft, and I flew to Redwood City to help, while other developers at Blizzard “HQ” in Irvine California worked on network “providers” for battle.net, modem and LAN games as well as the user-interface screens (known as “glue screens” at Blizzard) that performed character creation, game joining, and other meta-game functions.