It takes 12 people to use the 18k Sphere camera
petapixel.com
petapixel.com
https://petapixel.com/2023/06/12/sphere-studios-big-sky-cine...
Bits like a fiber-to-media recording system and custom GPU-based processing systems, really awesome project
That's insane.
That's not that impressive, Blackmagic cameras have been able to run on fiber since 2018 [1].
The bandwidth for the Sphere cam however, that is insane. 500 Gbit/sec, that used to be the domain of entire ISP's core switches, and now that kind of performance is (effectively) handheld-capable.
[1] https://www.blackmagicdesign.com/media/release/20180201-02
It’s an almost unfathomable number but at the same time it is well within the realm of commodity hardware. We are living in the future.
And then you realize that the latest datacenter Ethernet switch chips have 51 Tbit/sec agregate non-blocking capacity (128 ports of 400Gb/s, or similar setups), and a single AI cluster can use hundreds of these switches.
Big Sky is shooting 120FPS at 10-bit (or 60FPS at 12 bit). That's 408Gbps/51GBps.
A RX 7700 XT has 432Gbps memory bandwidth and a 4070 504Gbps... maybe that could render this? Unless you need to both write to memory and then read from it to render, and now you are up to a flagship RX7900 XTX or 4090 (960/1008Gbps). Which with their 24GB memory can fit a whopping 0.47s of video in memory.
Now consider the NVMe storage array you ll need to get video at 408Gbps. PCIe 5.0 NVMe drives can supposedly hit 14GBps, so "only" 4 drives going full tilt should be adequate to let you play this back at realtime speeds.
Here's a pro-level card, for instance: https://www.amd.com/en/products/professional-graphics/amd-ra...
That says 864 GB/s, which is pretty good.
So any of these would be more than fine. That makes a lot more sense, considering what it takes to make a complex 3d scene.
I can already see the PC gamers demanding 18K 144hz monitors.
edit: Apparently, you don't joke about frames per second.
Lastly, have you ever tried a 144hz and 60hz display side by side? The difference is very obvious.
Imagine pixels being randomly updated continuously in time, but each individual pixel has a refresh rate of 60Hz.
The overall perceived 'frame rate' for this parallel random update will be much higher than 60Hz: Suppose 25% of the pixels in an object need to change to register a perceptible difference: then the effective framerate for noticing changes in the object will be ~240Hz.
> The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to percieve 1 image within 1/220 of a second, but the ability to interpret higher FPS.
that is not a test of FPS, it's a test of a few photons in a dark room and the afterimage affect of the retina (or is it also the optic nerve and the visual cortex?), potentially aka "blurring".
I'm not taking a position on framerates, I'm taking a position on interpreting the data.
They also keep making placebo pills, sometimes labeled as such, sometimes not. They also keep printing both the bible and the koran, which to my beginner's understanding can't both be true. I wouldn't take the existence of something as evidence that there is something to it!
It's kind of stupid.
So from an artistic point of view, I'm a little curious long term what film makers might come up with when they get a format where it's impossible to see it all in one go. I mean yes, lots of the best films reward multiple viewings and as a practical matter it can be very hard to notice little details the first time around. Same thing for that matter with static images. But still, you can physically see everything there at once, if multiple people watch it everyone sees the same thing. Whereas in a sphere format with the work exceeds your physical field of view it'll be truly impossible to experience all of the film in a single go no matter how closely you pay attention.
While it'd be very challenging to use well and I'm sure a lot of the format will be documentary type of stuff, nevertheless it seems likely there will be works eventually that really lean into it and they'll genuinely offer different experiences in the same work depending on where you choose to focus. A medium that has already long done this in a way is video games, where it's not at all uncommon for there to be games that offer multiple mutually exclusive paths; picking one means you will not ever see certain content in that run. That can be cheap sometimes, but can also used by a creative producer/writer in interesting ways. Will open a new dimension for film making perhaps.
As you said, the medium makes it easier to make a movie that still has something new to enjoy on the second or third watch.
Another thing is discovering the best clues to direct the viewer to look where you want them to (sound, light, movement, but also having the other characters look that way).
It would be great for watching horror movies.
It's got two screens! One inside and one outside.
The interior screen is 16k by 16k pixels (the 18k camera resolution affords some cropping for image stabilization etc).
The exterior screen doesn't have much in the way of specs other than area, but I'd expect it is comparably lower pixel density.
I was there for opening night. Also went to the Sphere Experience. The experience includes the movie mentioned here and has some interesting/cool stuff. It's loud and rumbled a ton (seat haptics) and was almost to the point of "should I put my earplugs in?" but I didn't need to. It was an interesting experience. At first it seemed like they were just projecting a small rectangle movie off of it and I was about to flip out, but they eventually got the whole screen going for it once you begin the journey part.
If you go I highly recommend going in 200 or 300 level. So you get the dome over your head enough; if you're in 400 level it doesn't go all the way behind you. Also, there is an overhang on 100 level so you can be closer to the artists but it's actually considered limited visibility (a lot of people were notified after the fact and quite unhappy)
The venue itself is capable of some amazing stuff. U2 has a lot of social media sharing showing amazing things, but it wasn't that way the whole show. It'll be exciting to see who and what winds up using it and how. I can imagine some pretty amazing EDM shows there.
What is this supposed to mean? Movies are 24fps. Here is a short list of the movies that are not 24fps.
https://en.wikipedia.org/wiki/List_of_films_with_high_frame_...
at most is a single well trained DIT
Is DIT supposed to mean 'Document Image Transformer' here? This is photography, not upscaling.
Shooting on a camera locked at 24fps is not equal to shooting 24fps. Spend the next 20 years doing it and come back to me.
https://en.m.wikipedia.org/wiki/List_of_films_shot_on_digita...
I still don't. You said something that wasn't true in any way, so I'm still not sure what the point is. Your list doesn't seem to make any sense or have any connection to what you're saying either.
Im talking about physical limitations of film, vs digital, vs human perception and the trade offs of budget, crew, and equipment.
If you say so, but what your comment actually said was that no one has shot 24fps in 20 years, which is nonsense.
Then you said something about 18k not being impressive because someone could shoot at 8k and scale it up, but even that wasn't very clear.
No one shoots true 24. Anymore. Nor does any modern studio want to.
That doesnt mean content isnt finalized at 24...
18k is impressive, thats a-lot of heat. 12 people running a standard high res RAID, is not impressive and puffed up for press.
This is not true, where are you getting this information? Converting a high frame rate to a lower frame rate is not like resampling a high res image to a lower res image. You have to interpolate or throw out frames, both of which are terrible compared to just shooting in the frame rate you want.
Things move and obscure each other, you will get artifacts.
Again, there is also motion blur and missing information. A frame exposure might be for half the time of the frame (which is common). Two frames would then be have their exposures broken up over time. Imagine four units of time. One frame fills up two next to each other and the next two are blank. Two frames would fill up one, the next would be blank, the next would be filled, the next would be blank.
Anyone telling you that you can "just" interpolate frames has never done it before.
Care to explain?
I know quite a bit about camera technology and don't have the slightest idea of what you mean with this sentence.
Use the tool for the situation. I actually respect the tech behind the sphere and 18k cameras, because it's purpose built and I imagine looks lovely in its native speed and fov.
But Daren... this piece is gross man.
And everyone here is left baffled because it seems to be some personal notion of yours, as opposed to what it is universally and clearly understood to mean.
I literally have no idea what you mean when you talk about things being "sampled down" or "sharp, jittery shit".
The only thing sampled down in most modern TV/film production is a usually a 4K source down into 1080p or less for distribution. But I can't possibly imagine you're objecting to that. And frame rates aren't "sampled down".
Meanwhile, by "jittery" I can only guess you mean shutter speed, not frame rate? Normal shutter angle is 180°, and that has been standard for many, many decades, identical between film and digital, and which has never been jittery. Sometimes action scenes use a smaller angle (faster speed), which you're free to call jittery, but that's not the norm. Generally just for action scenes, or for occasional other artistic effect.
If you want to have any kind of productive conversation on HN, I suggest you start explaining what you actually mean rather than throwing around terms with idiosyncratic personal definitions you simply invent, that have nothing to do with how the terms are generally understood.
That said, you can go the other way. Basically, you interlace certain frames. Wikipedia has a great article on this.
And that brings up an interesting point - after such a process, is it possible to produce clear visuals on each frame? The image [0] on the Wikipedia article illustrates my question.
[0] https://en.m.wikipedia.org/wiki/Three-two_pull_down#/media/F...
you can assume everyone here is a bit technical, but not experts on film.