I haven’t updated it in some time because busy from work but take a look:
The whole point of games is real-time action.
It does not need to be violent, but it needs physics that give you the feeling of being there.
Multiplayer > VR
Other than Erlang, Pony[1] might be an interesting choice. It allows sharing memory, even mutable memory, but it tracks the sharing in the type system. It's been a long time since I looked at it, and it definitely had a bunch of rough edges, but I really liked where the things were going. I hope it got even better since.
I use some C++ features and dabble in js when I make HTML but really since Applet and Flash has been removed the browser is just a bloated waste of time.
Make your apps fast by allowing them to share memory without latency!
I have also coded Perl, VisualBasic, php and C# and I'm pretty sure this is it.
What we need now are VMs that can take any bytecode/instructionset and translate it to all others. For true crossplatform development. But that requires us to dump dynamic allocation. Arrays of 64 byte structures FTW!
You're gonna love this: https://en.wikipedia.org/wiki/WebAssembly
Still waiting for a Windows release of this: https://github.com/bytecodealliance/wasm-micro-runtime
Don't hold you breath.
Also needs Risc-V and ARM 32/64.