Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ
TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.
Demo: https://www.youtube.com/watch?v=e5wAn-4e5hQ
TL;DW: Mounts a virtual filesystem that on-demands downloads game content to your local drive in the form of a cache. Start playing games instantly without downloading the entire game.
This video shows a good demo of it with Halo on Steam.
Halo presumably has a solid streaming foundation, so it's a good fit for the service.
I worked on a title where this was particularly problematic from a game design perspective(limited ram, large assets), we ended up designing in "slow" sequences to mask the disk load.
Not sure how well it works.
They might even be able to integrated a bit of brains into it and keep a record of which files tend to be historically requested next for a game. In the background you're slowly grabbing those, and those threads pause for direct requests. I guess this is simpler but it feels like using via is costing you by inducing longer load times for the whole game.