240Hz is the new 120Hz: It's time to buy a high refresh rate monitor
pcworld.com
pcworld.com
I notice a difference in frame times fairly easily due to the stuttering, but can barely tell the difference between even 30-60hz on a flatscreen game (I do notice a difference when my desktop is <60hz though).
I’m a bit more sensitive in VR, but still can’t readily notice a difference above ~80hz. Sometimes I’ll clock it up to 120hz, but only for games that kick on motion smoothing since I can easily notice the difference between frame doubled 60hz vs 45hz.
I feel like I’m a freak or something for not being able to instantly perceive high refresh rates.
I remember when I first saw a high-def Retina Macbook, I didn't appreciate it. I happily programmed on my low resolution Macbook Air, snug as a bug in a rug.
I eventually upgraded to a Retina Macbook. One day I opened up my old low-res Macbook to recover some old files and I was horrified at how bad it looked. You could see the damn pixels! Text on that screen was so blocky. I couldn't believe I happily used that laptop for so long.
Is a Retina screen useful? Sure. Did my happiness increase? I don't think so. Does my screen eat up much more battery lighting up many more pixels? Probably.
Sometimes it's nice to be happy with the minimum and not ruin by chasing upgrades.
I just got Better Display[0] which works great for driving non-retina-density monitors with HiDPI resolutions that do anti-aliasing better.
But beyond that the latency improvement is still noticeable - most games still tend to handle input and game update in terms of frames - so if you have 3-4 frames of input->visible result latency that's 30-40ms at 100fps, but 15-20ms at 200, and you can tell the difference in some situations. This is very dependent on the style of game though - many have sluggish movement and slow direction changes as part of the design, so is less noticeable than some super slide-y shooter like Doom.
But much of that is solvable by the app outside of higher FPS, with GPU submission timing and delaying input processing you can get pretty much the same latency at any FPS, just many games don't do that (yet?)
One time my drivers for some reason reset my old 144hz monitor to 120hz, and that's still enough difference that it immediately felt weird when I logged into Valorant (so I began diagnosing the issue).
Normal people.
>I feel like I’m a freak or something for not being able to instantly perceive high refresh rates.
I feel like I am the freak when I am the only one who constantly wants to push for higher refresh rate and lower latency. I mean the latency of 240Hz display is 4.2ms alone. So in the worst case scenario that could be up to 8ms delay between frame and input assuming zero latency in the system which we know will never be the case.
I think most people would perceive it if you use an Apple Pencil on iPad. The difference between old iPad and newer iPad. Just that most dont care enough about it.
Anything at 60 Hz or more looks all the same to me (well, I can spin my mouse in a circle and see jerkiness but who cares, I am not playing shooters). On the other hand, low DPI annoys me instantly. All my monitors need to have >130 DPI (e.g. 4k resolution with 31.5" diagonal, scaling at 100% works fine). I also set all fonts really small, around 6px.
I'm watching my movies still in 720p.
My resolution doesn't go past 2000s.
I believe at some point it's just "number go up".
I'm probably on the low end but not by much.
Meanwhile the benefits of 4k seem more impactful with better text clarity and native resolution for 4k video/image content. Even with games, the argument for 240hz where "games display many small, fine details in character models, effects, and the interface" would be just as applicable for 4k.
I made this choice recently and decided on 2160p/144hz, already owning a 1080p/240hz monitor that I thought I would still use for competitive games like Counter-Strike and Rocket League. But I haven't noticed a significant difference between 240hz and 144hz so I'm happy using my 2160p for all types of content.
IMO you reach diminishing returns sooner with refresh rate than you do with resolution.
Will 16:10 continue to be treated like an unloved stepchild? Can vendors really just not wait to kill it?
At the time, people were wondering how Apple was able to drive the ProDisplay given bandwidth constraints. The answer was "by breaking DSC 1.4 for everybody else".
But to your point, agreed. Whether coding, or otherwise, 144Hz was just buttery smooth and made 60Hz very noticeable.
https://blurbusters.com/gsync/gsync101-input-lag-tests-and-s...
I don't recall ever noticing tearing.
For work, it’s effectively like having four 21.5” monitors perfectly aligned to a grid. I usually have two browser windows up top, then a wide terminal on the bottom, usually sliced in half with nvim on one side. If I have a large refactoring project or the like, I can fill the entire screen with nvim and have buffers galore.
For gaming, nothing draws you into the world like it. On top-down games like Factorio, or old RTS, it’s almost cheating due to how much of the map you can see.
The fact that it also does 120 Hz (144 Hz with two DP cables connected, but I don’t really care enough to bother swapping cables all the time) is icing on the cake.
1) What percentages of the population are able to distinguish between hZ rates in terms of normal object smoothness of movement, and
2) Same question but about mouse latency, given lots of hZ headroom so it's measuring specifically the mouse and not display?
At some point improvements don't matter any more, and I'm curious where that point is.
And of course there are always going to be ways to detect any hZ if underlying object motion is fast enough, but I'm not talking about frame rate artifacts like wheels seemingly moving backwards. I mean regular linear motion at regular UX movement speeds.
There is no lower bound to latency, and therefore upper bound to FPS, that helps you statistically. Eventually the resolution of the study (e.g. sample size and therefore the statistical error) will say that "the population are able to distinguish" up to some Hz refresh rate. But when you then increase the resolution of the test (sample size), you will again start to see a difference.
Of course I'm not saying a research like that wouldn't be interesting, all I'm arguing is that there's no definitive answer about maximum FPS that makes sense.
I think saccade plays a big role in how we perceive smoothness of motion and could also explain why some people don't really mind 60hz whereas others find it to be an affront to civilization. Just a little bit of difference between human visual systems could explain a large difference in final perception.
This wouldn't affect hZ for gaming, but would it be an improvement for general UX?
Can anyone tell the difference between e.g. scrolling at 960 hZ without motion blur, and scrolling at 120 hZ with the exact right amount of motion blur?
Also skeptical of higher refresh rates than that. I remember I could see flickering clearly with 60hz CRTs. 72hz was enough to alleviate it significantly but could still see it in my peripheral vision. By 90 or 100 and it was completely gone. Games are quite fluid at those rates as well, so not expecting over 120hz to be of much use.
In 2023 should be desperately trying to keep our existing technology in use, not making people insecure for having a 120hz monitor (or making people insufferable, boasting they have 240hz).
I don't know what refresh rate I have, but it's just fine.
Also companies like Framework are letting us have our cake and eat it too. They’ve made CPU upgrades possible on laptops, and there’s a way to re-use old parts.
I don’t know if the same can ever be done for monitors - perhaps if someone came up with a clever tech to combine 4 displays into one big frame TV?
Upgrading my screen would need spending 1.5k+ in hardware to be able to drive it properly, I'm sure 120hz is cool but I feel like as for my pixel 3, upgrades are very expensive for what they bring to the table
[0]Or 60, depending on the game. Sigh.
Which I guess doesn't detract from the overall thesis, and the caption technically didn't claim it was on a current 240hz monitor, but still.
If you're going to get a new monitor go for 120Hz+ refresh and VA, but note that it's not good for bright environments. Check the nits and see if that's enough. Or if you have the budget can get something like the LG/Dell Nano-IPS Black aka IPS Black (different than Nano-IPS) but it doesn't do high refresh rates.
Edit: if you only care about text documents, then get an office IPS monitor.