I'm just wondering, because the biggest App I have on my phone is Google Maps, which takes around 12Mb. The next one takes 6Mb at most. I know games heavy on graphics might take more, but a how does a photo App take so much?
Just curious.
I'm just wondering, because the biggest App I have on my phone is Google Maps, which takes around 12Mb. The next one takes 6Mb at most. I know games heavy on graphics might take more, but a how does a photo App take so much?
Just curious.
I'm actually surprised that no one else is curious about why some apps take 1Mb and others 10Mb and so on, or their contents in general. Sometimes it's because they have a ton of images, a little 3D engine or whatever. The replies about filters in this specific case make sense.
If I'm going to be using an app on a daily basis for an extended period of time, the speed concerns I care about are how long it takes the app to start up once launched, and how long it takes me to accomplish tasks. Over the lifetime of using an app, I'd argue that an extra two or three minutes in the app's initial download is little more than a rounding error.
But if we're talking about speed specifically, do you think a 10Mb app would be or load faster than a 1Mb one? This makes me wonder by the way... Does a non-optimized image (part of an app UI, not a photo) take longer to display in a mobile?
I've never thought about 13MB as a "big" app size, though. iPhoto is 100MB, for instance.
They might also rely heavily on a non-java codebase, in which case they can't just use the built in libraries that most android apps can rely on.
Both Chrome and Firefox's mobile versions use a lot of space too. (Firefox is down to 20MB, but chrome is 50.)
And wow, apparently Google+ takes 30MB! Not sure what that app does that makes it larger than firefox...
I uninstalled it months ago, so I can't tell if it has great improvements. But from what I recall, it can be easily compared to... the Facebook app, for example. What is the purpose of those 20-ish Mb of difference between the two?
You would think Google would be making great and efficient apps with their own platform.
But I agree this is an annoying problem on low-end phones, and it used to be in 2010 as well for HTC phones. Google really needs to force manufacturers to leave at least 1 GB of internal storage for apps, even for the lowest end of phones. I understand that would add to the cost, and would slow down Android's domination in the feature phone market, but there needs to be at least some standardization for the benefit of both developers and users alike.
I'm using a Desire. Well known for being an awesome HTC phone with just one flaw: very little internal space. So, this sort of limitation has made me very aware of the space any app takes. I have a Galaxy Tab 10.1 with infinite space (compared to the Desire, anyway), where I put all the heavy apps. But I still check the app size before downloading, out of habit.
Also, as a developer myself I can't help but wonder what is inside an app and what makes one super lean and others so heavy. The same way I wonder why apps usually ask for a zillion permissions they don't need.
[1]: https://www.facebook.com/note.php?note_id=158809660835039