If moving the camera were the norm, the current status quo would probably be marketed along the lines of "No more micro-managing camera views, arguing over playback speed or fiddling with the timeline – this next leap in technology introduces pre-edited video, where each game is preprocessed by a team of highly-skilled, professional producers, selecting the best viewing angle and playback speed so you and your friends can just sit back, relax and enjoy the game."
If the fictional press release sounds good enough, the tech probably won't hit.
I remember 30 years ago during switching to digital TV broadcasting that proponents of the tech tried to sell a future where viewers of sports events would be able to select which camera to watch. Then again, imagine watching a game with 10 friends and trying to agree over cameras...
The hypothetical status quo is a wonderful example of retrieval. Every new technology should be expected to have the effect of reemphasizing something previously obsolete.
Wait, you have 10 friends?
Apple demoed some kind of volumetric video to the press with the Vision Pro. There was a short clip of a concert and an NBA game (Nuggets?) among other things. I heard a number of people said it was like being there.
This is a step past that. Apple’s was recorded from some kind of special camera rig (I assume), but I seriously doubt it was full volumetric video from a large number of angles. It sounded more like volumetric video if you were stuck in a (very good) seat in the venue.
I’d be curious to know just how much horsepower it takes to play these back.
Still pretty heavy I’d say but it certainly came a long way and shows us real volumetric video is doable.
I'm not familiar with any of this at all, so I'm genuinely curious.
But I am half speculating and I don't really remember. That's just the impression I remember having.
Perhaps that was something you could see on TV when they accidentally showed the rig that was at the same event?
Of course it’s possible they were only using a camera rig so that no one would see the device before they were ready to invade it. Which would be very Apple like.
So I’m speculating a bit. But even if they were going to professionally record events I would think they would do better than just have someone sit there with a headset on.
So I think that unit was simply capturing 180 degree stereo video. Not enough to compute volume without most of it being some ML inference.
It's definitely the future!
[1] 2008, https://www.cnet.com/tech/services-and-software/nfl-demos-li...
[2] Some renewed interest, in 2016: https://bleacherreport.com/articles/2659861-future-of-the-nf...
Anyway, not quite the same as turning a match into 3D, but definitely related.
https://gamermatters.com/ea-sports-fc-24-makes-use-of-volume...
We did live player tracking (~33 cameras) on-site at every game, and for fun rendered players fifa-style free-camera. We even did some renders (capture of realtime engine) for canal+ highlights as an experiment.
edit: my own gpgpu-only,(frag shaders :), sub-100ms, uncalibrated-cameras (footage directly from sky/match of the day) r&d a few years later, also works really well on a LookingGlass https://twitter.com/HoloSports/status/1327375694884646913 (I took this to sky sports but they said it was a bit too in-the-future)
Looking at it, they heavily focus on tracking the movements of players now to replay in AR
We theorized that 2 go-pro cameras on the athlete would let us completely re-create the entire scene from all angles, and inform an AI of how to re-paint our virtual world with real-world weather environments etc.
Unfortunately, 5 years ago, everyone said I was crazy to think any of this was possible.
There is a video capture of our 3D scenes from 2017 on our old website (we were a full 3d world, not video) https://ayvri.com - the tech was acquired just over a year ago.