That's October, 2026.
My reasoning for initially saying 10ish years:
GPU architecture release cadence is frequent, but not THAT frequent. NVidia released the Ampere (RTX 30X0) in 2020, 3 years ago. Ada Lovelace (RTX 40X0) was released a year ago, in Oct 2022. It's _possible_ to use 4090s to do medium neural-network things right now, but to be on the leading edge, you need multiple datacenter-level cards, each of which is > $5k. Even though it's possible to do crazy things with the most recent generation of GPUs, there don't yet exist games that really take advantage of it. The closest that I'm aware of is the Cyberpunk-level games that make native use of raytracing capabilities.
I think it'll probably be a year or two before we see games come out that really require the level of 40-series cards ( or 7900-series if you're of the AMD persuasion), which is a lag-time of ~3 years after the cards were released. I think the software development time and market saturation are the driving factors in the gap here.
I was under the mistaken impression that the video output was produced on the datacenter cards. They got reasonable performance on a 30-series NVidia card. In 3 years, it's totally reasonable to expect that AAA game players will have that level of GPU performance in their gaming machines, so yeah, I think you're right.
Yeah, "just". Even though we have no idea how to even approach that.
We'll have to cheat somehow.
Sure, this is still effectively magic, but a few years ago I thought we're also anywhere near having the software layer solved - specifically, the Star Trek style computer interaction and holodeck "storyteller" - the thing that would let you create a high-fidelity interactive world with believable characters and a story generated as you play, out of a command like "computer, give me a cafe in Paris, circa 1890". Now we suddenly have all the pieces for that - we can literally just do it, as long as we constrain the medium to just text, with perhaps some generated imagery for extra mood[0]. And I'm not even talking about GPT-4 - I've had a convincing holodeck textual roleplay on AI Dungeon back ~2-3 years ago, back when GPT-3 just came out.
Note: I don't want to hijack this thread and make it into yet another LLM discussion - but I want to point out we have a bunch of parts converging into an entirely new kind of experience. And while we may not crack hard light any time soon, a wearable VR/AR holodeck experience now seems in reach in under a decade. Or perhaps closer to SAO[1] than a holodeck, but still - something that felt way beyond our capabilities just a couple years ago.
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[0] - Though GPT-4V should be able to play a board game where you send an image of an updated board each turn, shouldn't it?
[1] - Sword Art Online
We do have a bunch of parts, but I don't see any converging happening
But as for sensation for the viewer, no, there’s just what you’d find in a toy shop.
I have very little hope of AI driven animation looking ok in the next many decades. Don’t underestimate how hardwired your senses are at finding artifacts in movement. Static images are much easier to “fake”.