Yeah, I used to work on the Kinect which is why my mind went there - but the v1 certainly wouldn’t be up for this.
Fun fact, originally, the resolution of the depth sensor was 640x480 but was nerfed in firmware to 320x240. Why?
The makers of Rock Band wanted to make a Kinect version. But, with a Rock Band mic, bass, two guitars, and keyboard plus Kinect, the Xbox 360’s USB bus couldn’t handle it. So the Kinect got nerfed.
The company behind Rock Band either shut down or went bankrupt before the Kinect went on sale. At that point, way too much of the tooling (not to mention pose estimation modeling) around the Kinect had been built with the 320x240 resolution constraint so it wasn’t feasible to “unlock” the full res.