I really believed that Google culture was still alive, and not just a bunch of marketing drivel.
By the way, most startups aren't much better. The best startups are great, but there's a major survivorship bias in what we think of as "startup culture". The ones that implement shitty MBA culture don't get off the ground because people leave.
I think it's impossible to say that any particular strategy will allow Google to beat Facebook.
Sure, and "beat Facebook" was bad word choice on my part. I don't think "beating" Facebook would even be desirable. Right now, though, G+ would do well to have 1% the relevance of Facebook in the social space.
People have short memories. In mid-2011, a lot of people hated Facebook. That was a selling point of G+: we're like Facebook, but we're not Facebook. Ok, cool. Except... no one uses it yet, and there's a major critical-mass effect to social networking sites. Also, in mid-2012, I think the hatred for Facebook (a consequence of those shitty Zynga games, which Facebook has seriously curtailed) has waned and people like it again. As I said, short memories. Google+ was perfectly timed to take advantage of Facebook fatigue by providing something more... qualitative is, I guess, the word... but they blew it.
My thought on games was that getting a few very high quality games would give people an incentive to use G+ even if they were the first ones on it. We wouldn't make money on the games, but that would get people into and comfortable with the system and give G+, at the least, a fighting chance.
Instead, they put huge amounts of money and gambled internal engineer morale for... a "Me, too" product that will probably be shuttered in 5 years.