On top of that, no vector operations or ring buffers are currently implemented, so I wouldn't be surprised if this library has significantly better performance. I do have a bit of a wish list of features to add to my code after taking a look at some of the techniques used here. It's complicated work, but I've never had a better experience learning a complicated system.
My implementation basically added a playback and mixing interface to the audio engine from this sample mixer project: http://developer.apple.com/library/ios/#samplecode/MixerHost...
If anyone has any relevant tips about how the Obj-C LLVM or whatever it is actually works and what it means for low-latency audio, please do share. My current strategy is ruthless and minimal static allocation but I don't know what is best.