NASA's Webb captures an ethereal view of NGC 346
phys.org
phys.org
In fact truly "alien" imagery is not easy to come by. Star fields and galaxies are too abstract, they dont generate a sense of place. On the other hand most inner solar system images are startingly familiar, the sense that you could be walking there is palpable.
One exception I recall is the high resolution images of Jupiter clouds on its polar regions. A magical cauldron where bizarre formations are the norm.
It is an interesting observation and comes to show that matter follows the same rules everywhere when they interact with each other like particle systems.
I think if we were to come across something that appears truly alien, it will be a system that has a computational property of some kind. Life is one example of this, but it doesn't have to be.
yes, I suspect that is a major factor, though it falls in the realm of complexity physics that, afaik, has not yet formalized such universality
the other factor might purely internal (our visual processing latching on to known patterns). this bias starts already from the point astronomers process the collected data and compose these images.
In fact, much of the simulations for all these systems involve particle representation.
I believe I read the European Extremely Large Telescope is going to be doing a full sky survey every night generating 8TB DAILY
The Vera Rubin (fka LSST) Telescope will survey the southern sky every 2 or 3 nights with an expected data rate of 20-30TB/night, depending on the source.
https://www.lsst.org/sites/default/files/docs/Site%20Selecti...
Correct. I wasn't able to quickly find the maximum size of the FOV available at the E-ELT, but the FOVs of the first generation instruments[0] are not large enough to efficiently survey the sky. The largest FOV instrument for the E-ELT is 6.78arcmin across, compared to 3.5deg for the Rubin Observatory[1] (i.e., 960x larger area).
The E-ELT is large (39m diameter vs 6.5m effective collecting area for Ruben). So the E-ELT has a factor of 36 more collecting area.
However, the Etendue (collecting area * instantaneous FOV) of Ruben is 26x larger than that of the E-ELT. So for surveying a large portion of the sky to a fixed depth, Ruben is ~26x more efficient than the E-ELT.
[0] https://www.eso.org/sci/facilities/eelt/instrumentation/phas...
Then again, plenty of people reading this will be wondering why their broadband is somehow slower than something 1.5 billion metres away.
https://www.flickr.com/photos/nasawebbtelescope/albums/72177...
There's lots of info to get started with what all the datasets mean and how to work with it etc.
I was hoping for more of how to go about creating the 3D aspect. Are people using custom 3D engines written specifically for astro type work, or are they using something that a FX post house would use, or can it be done in Unity(shriek) or Unreal. Are these 3D models/layouts even remotely close to being accurate, are they just faking it for creative license?
So I guess it's more of a tooling use question vs how to obtain pretty pictures question
The Andromeda galaxy covers an area of the sky six times larger than the moon, but human eyes can only see the brightest part of the core and then only faintly.
We don't know, we can only make informed guesses about the structure of our universe.