https://www.reddit.com/r/Amd/comments/177bdfg/amds_antilag_a...
You can also see this pretty telling forum thread:
https://answers.ea.com/t5/Technical-Issues/Account-Falsely-B...
AMD also openly said that they are patching game engine code, which is just bizarre. Not sure what the thought process was. Even if we assume they were aiming to be whitelisted (I'm not sure hooking into game engine code is even common, apparently it isn't), they have still pushed the updates before the whitelisting happened. What was the plan here?
There are open source projects attempting a similar approach to antilag+ ("patching" the DLLs at runtime) but they all seem to warn you about possible anticheat detection on multiplayer games. Again, this was patching the actual engine DLL, not the rendering or graphics related DLLs that drivers sometimes have to patch for specific games.