SC2 is still the best RTS there is. Immortal, Stormgate, and ZeroSpace are all showing great promise, but none of these is even at the public alpha stage. So SC2, with all of its problems, it is.
SC2 is still the best RTS there is. Immortal, Stormgate, and ZeroSpace are all showing great promise, but none of these is even at the public alpha stage. So SC2, with all of its problems, it is.
Warcraft 3 was a great balance between micro and macro management due to the Hero concept. SC always just felt like a game of numbers… but I am sure I just wasn’t as experienced.
Regardless I would love it if the genre stayed alive and I am glad Age is continually updated and stable.
Awaiting orders.
Affirmative!
What a gem.
Ms bought Skype - useless as Zoom won the Covid era
MS bought Lynda.com- who?
MS bought LinkedIn- does anyone pay $90 a month to use it?
MS bought Danger - the best tactical keyboard mobile phone. DEAD
MS bought Halo vr system a $3509 pos that never got an update
Ms buys stuff , never making stuff.
Some do apparently
LinkedIn serves a few purposes:
- It’s where Fortune 500 middle management networks and brags about professional accomplishments.
- Its where enterprise sales people get leads and network with those middle managers
- It’s where recruiters go to find talent of any type
I expect starcraft would be the same, maybe cant go back to it former glory but atleast it would be alive especially if make it to gamepass
You end up with a design by committee with minimal community input, which feeds the cycle back into balance whine shitposts and YT reaction videos. It's arguably better than nothing, but far from healthy.
I miss David Kim.
There's always a chance and I hold onto hope. Baldur's Gate 3 is a CRPG with a budget way beyond what I would ever be comfortable risking on a genre that has been fairly niche in the overall video game landscape for 15+ years, and it paid off massively. However, being realistic, BG3 is a game that is strong regardless of your skill level and the other genres I've mentioned struggle with that.
Interesting take. Why do you think that is? They just fallen out of fashion or something else?
The long term value for an RTS is with the multiplayer. The problem is that the games are incredibly demanding to play. It takes a lot of practice and experience to get good enough to get off the “bottom rung” of the online ladder, just to be able to reach close to a 50% win rate.
Many gamers find this too stressful to deal with. They end up quitting the game and moving on to something else. This causes the “bottom rung” to move up in skill, as the weakest players leave. Since winning in these games is zero-sum it gets harder and harder to win the more weak players leave. Eventually only the most dedicated players remain, making it extremely difficult for new players to break onto the scene.
The other aspect to RTS games, the single player campaign, takes a lot of effort for the developers and designers to build. Unfortunately it has very little staying power. People play through the story maybe once with each faction and then either try out multiplayer or move on to a different game.
This kind of thing hasn't really been tested in RTS games, which usually focus on 1v1s.
I think "playing like a human" can still be an issue depending on the game. Until people want to play against AIs, there's not a lot of work put into making AIs human-like rather than just AI players.
Also there still Starcraft 1 AI tournaments which are interesting. https://youtu.be/gqggsFpTAt8
I didn't know they were still doing SC1 AIs, I always wanted to make one but never quite figured out how to get started.
In MtG or LoL, a worse player than the opponent might still win 40% of games (luck of the draw or teammates), even ignoring matchmaking systems.
Players can aim for losing less over time, while still having a chance to win any particular game.
In SC or chess any chance of success against a better player is effectively zero.
Every other game gives you downtime. Shorter round based games like fighting games give you time to catch your breath. Respawn time is a reprieve for both sides. Even just being on the queue screen for Starcraft II was enough to get my heartrate up in anticipation for the stressful games.
Hell one need only look at the size of this years EVO.
I love the genre; it's in a great place, and it doesn't need to change. I'm glad the playerbase is very cautious about losing some of the magic chasing after mass market appeal. The downside is just that it's hard to justify throwing a lot of money at these games.
If you're looking for a more fair match, and don't mind SC2 being a very different game, you should give it a try. If you can max out on literally anything before 15:00 and a-move your opponent, you will probably get a 50% winrate.
I wish star craft had a "scatter" button to space out your units like command and conquer has (its been a decade but I think the button is X). Maybe even some formation options to avoid everyone packing in a tight ball where the move command is issued. AOE is so lethal in SC I think it hurts the gameplay.
Its a safety issue as well. Pro terrans often have wrist issues from splitting their units. With the other races it isn't as crucial, but still an issue.
What deep pocketed Microsoft could do is really up the ante and make the prize money for tournaments of say Quake (they own ID) or SC2 and others really high and attract even more buzz etc etc.
I just hope these games and IP don’t just become afterthoughts. Will we get a demonic hell on earth new doom game? Will we get an even more hellish Diablo game? Will we get a SC3?
With all these game studios under one roof I wonder how many games will get axed in the pursuit of “synergies”?
I could easily claim the opposite. There's very little to no mention of SC2 for Blizzcon '23 as well.
Also I wonder why "World of starcraft" never happened. Terran would play like kinda like Planetside, zerg could play like the alien team in Natural Selection, protoss like the predator in the AVP games.