Provided you have a good internet connection, if you could just run a AAA game off of your crummy computer or tv, why would you buy an expensive graphics card? It is definitely where things are going.
Provided you have a good internet connection, if you could just run a AAA game off of your crummy computer or tv, why would you buy an expensive graphics card? It is definitely where things are going.
I haven't seen any papers where cloud gaming servers implement rollback logic on your inputs in behalf of the game developer.
Even assuming games that do support native rollback, most rollback netcode implicitly considers you're local to your game client, not in some relay box 7 frames or more in the past.
For example looking at September's games by MAUs[1], #6, #10 and #17 seem like good fits for cloud gaming, but the rest seem like a bad fit for cloud with fairly benign recommended hardware and latency sensitivity. Developers seem to be aware and willing to target fairly modest hardware specs for these titles as well. For example the new CoD's recommended GPU requirements is a 1070 and previous game was a 1060, which matches up with Steam hardware surveys.[2]
[1]https://newzoo.com/resources/rankings/top-20-pc-games
[2] https://www.tomshardware.com/news/steam-survey-results-june-...
there's no need to rent a PC 50ms-100ms away for esports when a bottom of the range PC will happily run it at 144fps
if I ping my router on wifi it ranges from 2-10ms
40-100ms on celluar
(whereas ethernet is consistently about 100us)
Latency concerns, connection reliability, and bandwidth are all potential factors.