Everything will just get slowly worse.
Everything will just get slowly worse.
So in the end, the electorate is not choosing a representative that represents them. Or, these niche concerns are not the concerns of the majority of the electorate.
With something like Ranked choice voting, competition would be introduced into the electoral system. Making 3rd parties viable will also give a larger percentage of the electorate representation in government. Plus more people will be engaged in the political process.
CGP Grey has a short and informative video on the topic, as well as videos on alternative electoral systems we could use. All his videos on other topics are top notch if you got some free time, check him out.
How we vote is controlled by the states, so we don't need to beg the two mainstream political parties to get this done.
I believe a couple states already have done away with FPTP voting, so it's possible. Alaska and Maine IIRC.
Oregon recently is looking into doing it as well but I am not sure if they passed it yet.
you mean protrust lobby :)
Tech companies have long understood, and in fact may be entirely predicated upon the understanding that you can leverage one monpoly to create another.
If I make a game that can only run on your platform, then you gain a monopoly on platforms that can run that game. These platforms then become not fungible, and therefore de facto monopolies. There is a certain amount of "we haven't tried to port our game to other platforms", which probably shouldn't be an explicit violation of the law, but entering an exclusivity contract with a game studio is, in my opinion, a pretty clear restraint of trade.
There are many other outlets for distribution, including the plain Jane internet, on all the platforms it's available for. Notably, this includes SteamOS devices like the Steam Deck, something no other console officially offers, as far as I'm aware.
Valve is remarkably fair.
If it can be believed, then they don't appear to have an actual stipulation on this in their contracts, and Valve claims that the dispute isn't over pricing on other platforms but over selling Steam keys at less than the price on the storefront. That's a pretty big difference, if true.
The story also looks at whether publishers pass on savings in platform fees to customers. Naturally, they don't seem to.
If this is what you're referring to, it doesn't seem like a big deal.
I wonder why these distribution channels are converging on 30% of sales. What's with that number in particular?