Overlooked reasons to still buy physical media
brainbaking.com
brainbaking.com
When I want to purchase books, comics, music, etc., I steer clear from anything with DRM that can only be decrypted by a proprietary service. For books and comics, I would rather be able to obtain an EPUB that I can load directly on any device I own, and when it is simply impossible to do so (e.g. Book Walker or Kindle DRM), then I buy physical copies and avoid digital copies entirely. I don't care if I pay a marginally higher cost, because I see value in being able to take the book with me anywhere. Likewise, for music, I would much rather pay $1 on Bandcamp for some FLAC file than pay $10/month in perpetuity for temporary access to said song (which can be revoked at any time). And if that is impossible, then I check if there is a CD I can purchase and, if not, then simply avoid paying money.
Also just don't ever connect your bluray player to the internet.
Famously intel stopped supporting some encryption chip tech and bluray players for pc stopped working.
Finally, new disks too van stop supporting keys. This means that new disks could bad playback on old players.
So yeah. The tech supports broken behavior and encourages it.
The ownership of a physical game is tied to a physical token (the disk or cartridge) not an account on some server that can be closed or locked whenever for whatever reason. Nintendo actually ties a digital game to an account AND a device. My son got locked out of his Sony account forever, for a reason I’ve never been able to find out, and getting a human on the phone is not possible.
I’ve had so many problems trying to play digital games I’ve paid for. Physical always works, and sure, I probably need the internet, but I don’t need an account.
My son got a 2 months ban while at the same time I paid a full year subscription, so they robbed us for 2 months of subscription. Same thing we do not know a reason but we suspect some guy mass reported him and I suspect that Sopy has no or very few and bad moderators in our native language.
Edit: I hope at least EU will force companies to give your money back in such cases , also force them to offer real customer support
Let me explain, I usually buy 1 full year subscription for play Station Plus because that is the only way to get access for multiplayer in most Sony games. So imagine I pay for 1 years of a service and they then ban me, is it fair for them to be payed for something they are not providing ?
If some Reddit moderators bans me I can understand that some frustrated ass(Putin lover) went trough mounts of my old comment and reported me , I gave reddit 0$ so their customer support is shit but with Sony, I bought a lot of games for my son and the annual subscription, this incident will cost Sony a lot of money, I will no longer buy any of their stuff. But I wish we could have the laws on our side, banning someone for a service or hardware he paid for should not be possible, they could ban you from only a specific thing(other example is Google or Amazon banning your account that gives you access for different stuff because some problem one just one of their services).
FX if you are in a club and they kick you out for being abusive towards other members should they have to refund you?
What if I did not buy a ticket but payed in advance for a full year access, I think it is fair if they refuse to give me what I am paying I should get my money back. In the one time used ticket you can claim that I already entered the club, had my fun and used the ticket, but with a year long subscription is different. Now you might claim that it is hard for them to do a partial refund then I would say do not offer a year long pre-paid plan, offer a monthly plan if you have a "ban" feature.
This is theft, IMO . At most if they consider my son said something bad on chat and they can't disclose what, they can just block the chat feature.
The ToS are not laws, you can't sell yourself as a slave in a ToS or EULA for example, so real laws have priority over ToS stuff that are not even real contracts and are updated at least monthly with new shit.
Also normally Sony bans are 7 days for the first offense, so it can't have been a surprise.
Sony presented me no evidence so I bet they were not in the right, as I said the chat probably was not in english.
>We are not talking about buying things from Amazon.
So you can talk about clubs but if I bring about Amazon is off topic? What if I say something bad in Steam you think is also fair I lose all my games instead of getting banned from the "social" features ?
With PC games you can fix that with torrents, but with a console just get the good titles on disc.
Then years after the show went off the air, they released DVD versions that stripped out every single song and replaced it with random royalty-free music. It really hurt the episodes.
The reason I'm certain is I spend an hour or so most days cleaning up and resyncing subtitles .. and there are often discrepancies between subtitles for first release Vs later streaming Vs DVD Vs BluRay releases still to this day.
This happened for a recent (within last two years) TV series that had a sound track that went from great (first release in country of origin) to "blah" on second international streaming release.
Probably UK? - It'll come to me (dammit).
Point being, yes, this stuff still happens.
Even older TV series differ between 10+ year old DVD box sets and this years streaming release - entire episodes get dropped, others get recut with scences dropped.
I have floppy disc copies of the original Civilization, Master of Orion and Alpha Centauri, presumably somewhere in storage, that I spent $60 each on back in the '90s. But I've also spent the $5 to buy digital copies from Steam, GoG, etc. so that I can actually play them today. I wouldn't have the first idea how to proceed in getting a 5 1/4" floppy up and running these days.
Same for music. I have a cassette tape of AC/DC's Back in Black. And a CD. And an iTunes download. No idea where, but I paid real money for each of them and thus, presumably, own them. In the car, I stream it from Apple Music. Just last night I was practicing guitar so I played it off Youtube, which appears to be the fastest way to get music to come out of a computer these days.
So yeah, when I pull out the old CD collection, I look back fondly to being able to rattle through them in the center console of the car and swap in a new one without ever taking my eyes off the road. (and having it actually play instead of invent some new form of bluetooth/cell communication error).
But in practice, I don't have a single cd in the car.
The one part that remains difficult for me is robust backups. I got a big 14TB external on Black Friday at Best Buy, but that won’t do me any good if my house burns down.
Physical games are cheaper if you buy used.
Also, second hand, Blu Rays cost less than buying the media from an online marketplace.
Also, collecting and hunting for specific physical releases is a nice hobby.
When the first Kindle came out in 2006, the marketing indicated that e-books would be cheaper than paperbacks, for the same reason a 12-track album on iTunes was $12 instead of $18.99 for the CD. So you would put up the DRM and Amazon's remote deletion features for potentially lower prices.
Almost 20 years later, this has not borne out as planned. Ebooks are almost the same price as paperbacks! In some cases, a new paperback is cheaper $12 than the Kindle version ($14.99), such as the Theranos expose book Bad Blood:
https://www.amazon.com/s?k=bad+blood+book&crid=3J4CU652CO2WM...
For example, if you're a hobbyist musician, then it's pretty favourable economics to put your songs on a CD, go out busking on the street, and sell the CD. The CD is a perpetual license to play the music as many times as you want, whenever you want, including the right to lend it to other people, pass it on to your children as part of an inheritance or otherwise, etc. etc.
So that's just about the widest possible legal right that the artist can possibly give to the listener, and, consequently, it should also command the highest possible price. You can charge, say, $10 for the CD, as opposed to, say, receiving $0.01 (don't know what the actual number would be), on each streaming-play of one of your songs.
Dealing in the wider right is much more advantageous to the artist who is low on capital: They've had an up-front cost in creating the music and recording the CD, and selling CDs will amortize that investment a lot quicker than selling streaming-plays. Streaming plays may pay more dividends later, if the music gets listened to a lot for a long period of time, but the redistribution of that cashflow towards the earliest possible point in time is financially much more advantageous.
So, if you have listeners paying for streaming plays, and artists requiring the largest possible payment at the earliest possible time, you require some moneybags intermediary to convert the one kind of cashflow into the other, and that opens the door to everyone getting ripped off in the process.
Obviously, one could interject that this is talking about the buy vs. rent distinction rather than the physical vs. download/streaming distinction. You could imagine the artist selling MP3s from their website through a paywall and charging for it as if it was a CD. But that opens problems on the listener's side, in the sense that it creates overhead and friction to look after an MP3 collection well.
But those two things are highly interdependent: Physical media is the technology that pretty much makes it the most frictionless on both sides of the transaction for customers to collect and use media over large time horizons. Once you walk down the path of download/streaming, you get into the territory where the thing you need to provide to the customer in order to exercise their legal right starts looking more like a service and less like a product, opening a whole can of worms and changing the economics fundamentally.
I hope this becomes an added perk for people’s physical libraries as time goes on.
Digital has made the user experience better and provides more revenue to developers and platform holders. It's a win win for everyone involved.
Really, the draw of physical media for me is in tangible ownership—that is, ownership that doesn't require a separate entity to confirm after sale.
Having tangible ownership over something gives you the freedom to do with it what you wish. That means ripping CDs, copying programs, lending copies, etc. It's enabling second-order actions without (greatly) hindering primary actions.
The vast majority of physical releases are available on secondary markets at reasonable cost. There are a small number of games that are very expensive because of supply and demand, though... but that's better than not having any option other than a time machine to get games like NFL Blitz and Daytona USA for xbox 360.
(Myself, I’m a “GOG games on the Steam Deck” kind of guy.)
While the lifespan of online services is typically a bit longer now, chances are that game consoles and game discs will long outlive their respective online services. Xbox 360's store is shutting down July 2024[0], making purchases on that console impossible (though downloads of existing purchases will keep working, for however long). The 360 was released Nov 2005, so it's had a much longer online-service lifespan of 18 years, but it's easy to guess that it probably won't hit, say 30. Probably not even 25, I'd wager.
Just to put the PlayStation 4 in perspective, that system was released in Nov 2013. Already 10 years old. I'd like to think it will easily have another 10 years of being able to purchase and download titles online for it, but who knows?
I mean, fortunately I never have to care about this issue - I always purchase the physical version of any console game for this exact reason. I'll deal with a little inconvenience if it means I get to keep my games for decades.
[0] https://news.xbox.com/en-us/2023/08/17/xbox-360-store-will-c...