LabVIEW abandons Mac after 4 decades
appleinsider.com
appleinsider.com
Maybe with a focus on Windows they can finally implement zooming in and out of VIs. It's like a text editor that doesn't let you change the font size. Probably in the pocket of Big Monitor.
I know Labview has a history of running on classic Macs, but I don't think I've seen Labview on Mac ever.
The Quadras and LC on my campus back in the day were a very special breed, as the IT department even had a couple of NeXT cubes.
The peasants would get thin terminals to DG/UX and later on Red-Hat, or Windows 3.x/95/NT, depending on the laboratory.
Can I Zoom In or Out in the LabVIEW Block Diagram? https://knowledge.ni.com/KnowledgeArticleDetails?id=kA00Z000...
>The zoom in and zoom out feature in LabVIEW is only available starting from LabVIEW 2023 Q3.
We really live in the end of times!
Next step is 3D VIs built using VR headsets. I'll buy an oculus and renew my labview cert when that day comes. Setting up communication with a lab instrument over a shoddy USB connection will feel like hacking the Gibson.
In my experience it is not very long before an update nails MacOS software if you don't actively maintain it. "Indefinitely", if you turn off updates and keep your hardware alive.
That's not my experience.
Of course the removal of 32-bit support in macOS Catalina was a killer, but otherwise I regularly use a number of older apps.
Here's a notable example: via Rosetta, I'm still using the preference pane RCDefaultApp 2.1, which was last updated in 2009. It still works 14 years later! https://rubicode.com/Software/RCDefaultApp/index.html#versio...
For reference, LabVIEW is used by many types of engineers, especially industrial process engineers to develop custom control systems, say controlling the automation of steelworks. It involves visual programming and process engineering. This will hurt industry because it regresses development and production environments onto a monoculture of Windows with some Linux. A problem of supporting and using non-Windows platforms is that many custom tools, drivers, and interfacing environments only support Windows.
As another point, securing industrial systems is critical, so production systems running LabVIEW should be locked down using extreme measures because of the potential harm of compromise. Remember Stuxnet. (Which would make a neat Hollywood movie.)
Rarely anymore do we have a PC with a bunch or wires coming out running your factory.
It's stuff like this NI compactrio:
https://www.ni.com/en/shop/compactrio.html?cid=PSEA-7013q000...
You create and debug the labview program on your pc, you then compile and send it to the compactrio device, which itself runs rtos Linux and then runs your compiled code.
I get the impression that mac-specific tools work very smoothly and nicely, but cross-compatible tools suffer needlessly.
For Valve at least the decision seems to make sense - Linux has overtaken macOS in their hardware survey. No doubt Steam Deck and Proton have a hand in it.
https://www.gamingonlinux.com/2023/10/september-2023-steam-s...
Digilent is a National business unit, and I use their Analog Discovery devices day-in and day-out on a Mac. They're way better than Saleae Logics. If NI is dropping OSX support for LabVIEW, then Waveforms will be collateral damage. Fuck.
The end of an era.
As a "conscientious Windows objector", I've made do on Linux for the past 2 years once I finally figured out the only sane distro (NixOS). I have most of the best of everything now- Full speed gaming, almost all dev tooling, emulation, declarative configuration, ZFS on root, etc. etc.