[1] edit: That I was aware of when writing this comment initially.
[1] edit: That I was aware of when writing this comment initially.
Edit: See https://foundryvtt.wiki/en/development/guides/pixi
Edit2: For an example of why gamedev toolkits don't necessarily produce performant, highly usable software, check out Dungeondraft (https://dungeondraft.net/). It's built with Godot and gets the job done, but as an application it's a total mess. I'm working on an alternative but (surprise!) it's a challenge.
> Foundry is selfhostable but it's a clunky proprietary node.js application and there's a ton of janky UI issues.
I don't think it's that bizarre when a genuinely good product gets this kinda reception. It's a thankless job
Foundry's upside is that it's extensible (modules), which increases traction and nurtures a community.
Most of the FOSS attempts will probably die if they won't take that approach (extensibility that is).
They recently released a more feature-rich cloud-based V2, but simultaneously released the source and self-hostable images for their V1.
Edit: I meant to add this initially but just forgot: https://blog.owlbear.rodeo/owlbear-rodeo-legacy-edition/