A 4-track tape recorder made me fall in love with music again
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> a demo tape that got us a single
Can you dig up the single and post it someplace where we all can hear it?
I have listened to a number of very good producers talking about how a 4 track reel to reel (the higher-fi equivalent) was a game changing addition to their workflow because of this. With a modern DAW, one is faced with decision paralaysis, the capability of layer forever, and ability to tweak for ever. With a four track reel-to-reel, you need to make decisions way earlier, you can't just keep adding tracks (the noise floor grows), and you get shit done. Like Sgt. Pepper's.
That said, I have not personally been brave enough to do this. It would probably be very good for me, ha!
They used as many as three individual Studer J37 4-track recorders with 1" tape, bouncing tracks across machines, and preserving the original generation tapes so they could bounce down again without cumulative noise. And, for "A Day in the Life", they synchronized two 4-track machines together with a 50Hz control signal so they could record all of the orchestral parts.
But sure, for bedroom musicians who aren't The Beatles, forced limitations can be freeing!
Great read btw, if you're into that sort of thing!
But your original point of not having an undo being liberating is IMHO correct.
If you "fix it in an overdub", then maybe but it makes mixing more difficult. Or you gotta do a bounce which is, once again, second generation.
Of course something being second generation is not the worst thing in the world, but if you bounce a lot, noise and distortion will creep in.
They had an aural vision. They also had limitations (i.e., only four tracks). But that's what artists [1] do...They challenge limitations. They challenge expectations. They bread down barriers. They see scarcity as a feature, not a bug.
Where others cowered at the confinements of the medium, The Beatles, George Martin, Geoff Emerick (engineer), and Ken Townsend (technical engineer) rolled up their sleeves and when to work.
Overcoming the medium was part of the challenge. That albatross contributed to the creativity, ingenuity and innovation. It's was part of the problem *and* the resulting solution.
[1] I'm using the text book definition of artist. Today mear pop stars are given credit for being artists. Nah. They don't technically qualify but their publicist, manager and label probably believe it's good for PR, as well as the overly fragile pop star ego.
https://en.wikipedia.org/wiki/Sweet_Dreams_(Are_Made_of_This...
It's amazing they got out of that gear what they did and I'm pretty sure that in their case it's exactly like the last line in your comment. And it still rocks.
The undo sort of exists - it means you have to simply record the part again.
This has two effects:
a) it makes you play / practice more, so what you record gets better over time
b) if you make a mistake you may be more keen to keep it rather than record again - which leads to the recorded stuff having more character and spice.
Pardon the use of cliche but...The limitations of the box force you to think and act outside the box.
From the article, so it points out this feature exactly.
The way music used to be recorded "back in the day" involved (at least) two distinct groups of people: the actual musicians, and the audio engineer(s). The work of the latter before the advent of automation (which is essentially, a kind of "undo") was long an arduous, and it's easy to understand why they were so happy when mixing consoles began to have recallable settings & automation of parameters. None of this impacted the musicians' work, or barely affected it.
In the late 1960s and early 1970s, you had people like Eno (and to some extent Zappa, not to mention the electro-acoustic traditions in Europe) who started to use the studio as an instrument. That is, it was precisely the capabilities (or lack thereof) of the recording and mixing technology that was the subject of a "performance".
Meanwhile, the bass player played bass. If called for, they played it again. And again. And then they went home.
Modern DAWs would not change this at all, were it not for two notable changes.
First, the job of audio engineering has been taken over, not completely but extensively, by musicians and "producers" themselves. This means that making a piece of music now tends to include a series of decisions and processes that used to be the domain of the engineers.
Secondly, the phenomenon of composing/producing "in the box" has emerged, in which there is no actual recording of any sort of instrument that exists outside of the DAW (or computer), and thus working on a musical composition now frequently means working in a DAW rather than working on whatever instrument you might have played back when Fostex was a company.
Both of these things mean that the tweaking/recall/automation/editing features of a DAW, once "reserved" for audio engineers, are things that "just musicians" consider to be a part of their own toolkit.
Great case in point is "The Second Arrangement": https://www.theguardian.com/music/2023/jun/26/the-most-impor...
My goal is to provide a similar experience. Immediate, tactile controls. Directly writing to a digital "tape". But without the analog restrictions like the need to rewind.
I now use it all the time for laying down new ideas, and only use the DAW for Mixing/Mastering.
Restrictions can sometimes be really liberating.
One thing I used to really love with the early four and later eight tracks, was they had a mini mixing desk in them, and you could do things with them such as taking a line out and putting it into another channel, through some effects or playing the faders.
I have a simple mixing section (Volume/Pan) for each of the 8 Tracks. And there is a TrackFx (Filter/Compressor/Delay-send/Reverb-send) and MasterFx (Compressor/Delay/Reverb)
You can route the audio out back into the input(with a cable, no internal routing). But you can also do automation per track. Currently only Volume/Pan, maybe also Fx Parameters in the future.
The hardest part of adding features is always, how do I make them accessible to keep the immediate feeling.
Here's a video from SuperBooth where I describe some of it's features. I added a lot of stuff since then ... and I'm not a sales dude so the interview was quite awkward ;)
Now I will be spending the day working out whether this is something I need in my studio ( the price puts it into a category where I really want to make sure it is something I will be using rather than buying it because I think its cool).
I also didn't want to compromise on Component quality. So I decided to order double shot Keycaps from the best Keycap Manufacturer in the US (solutionsinplastic.com). The case comes from a small Manufacturer in Poland. The PCB is produced by a Company in South Germany that also does Prototypes for Mercedes.
This all adds up. But I thought, if I can't compete on Price, I can try to compete on quality/repairability.
If I can prove product market fit, maybe I'll do a cheaper, less boutique version in the future.
One idea to get around that (provided the whatever CPU you use there have that feature) would be USB host mode, many of the more modern devices have USB audio mode where they present themselves as soundcard, or user can then just use normal audio interface to give it extra inputs.
From a hardware perspective it's already possible to attach a 3rd party core audio USB Audio Interface. I've just not implemented the feature yet.
It's simply not a use case I have. I usually only record one Input at a time. Track 8 has 3 Inputs (Stereo/Mono/XLR) and I can wire up all my gear to these inputs and then select from what source to record via the Mechanical Rotary Switch. That's very easy to use and intuitive.
If I'd add more Inputs (like the tascam) I'd have the same Issue they have: how to map an Input to a track. Or have a fixed mapping (Input 1 only records to Track 1). In find both scenarios quite inconvenient for an intuitive workflow (I tried a lot of Multitrack recorder before deciding to build this)
So yeah, Track8 is quite opinionated in regards of workflow and features. But I don't want to turn this into a can-do-it-all DAW in a box.
And for me it's fine if it's a niche product.
I'm looking for an easy way for my kid to record himself, so i'm more concerned about durability as it will be abused. To that end i'd prefer to see features like take an mp3 from the instruction book website and play along (this is often hard to download).
In the latest Hardware revision I added the capability for a USB Device mode. So you can attach Track8 to a PC and directly access the internal SSD.
Idk if Track8 is suited for kids. Sure it's durable. But because of the heavy weight and metal case there might be accidents happening when dropping it on siblings ;) Also it might be a bit complex to operate depending on the kids age.
There's an Audio import from USB, but currently it only supports WAV. I still have to find the time to include a mp3 decoder.
Track8 has no Wifi/Bt/Internet connectivity whatsoever. (because the certification is a big pain). So you'd have to copy everything you want to import to a USB Drive.
I didn't mean recording on multiple channels at once, just purely ability to select inputs easily instead of moving cables. But yeah, there is real cost in analog ones, both in parts and panel size.
USB on the other hand could lead to some neat workflows, just connect a synth and drum machine via one USB cable to hub and that's it. No audio cabling, no MIDI cabling etc. Just allow for one-input-at-time recording for the sake of simple workflow.
Then again that of course depends what you record. I have few devices doing USB audio, but obviously that's not all that useful feature to someone doing that with mic, some old synth, old drum machine and a guitar.
I sent the last prototypes to a couple of Beta Testers (Actual Composer/Music Producer, no Youtubers) and took their feedback to make a lot of Hardware/Software improvements.
If you're a professional Music Producer and want to test a Prototype, just send me a mail via the website.
The next batch of Prototypes, planed for EoY, will be a bit bigger, to get even more feedback and there are a lot of requests from reseller that want to try it out extensively (Thomann for example). I'll also have to do a new EMI/ESD check (hopefully the last one)
As I said in another comment, I aim to have a Batch of 100 ready for sale around May next Year. But lets see how this plays out. Hardware is hard ;)
Interested to hear more about your experience with VexFlow if there's anything more to share on top of it being "very nice". :)
I think VexFlow was one of the projects I encountered when I was recently looking for musical score rendering solutions for a somewhat non-typical context[0].
In the end I settled on using a Standard Music Font Layout (SMuFL) reference font directly rather than a higher level engraving library which led to a result that was...mixed. I share (a.k.a. rant about :) ) my experience more toward the end of a HN comment[1] in case the topic is of interest.
[0] A 7-day game jam entry created with Godot 4: https://rancidbacon.itch.io/stave-off
Edit: I looked at your stuff, did you know about:
https://guides.loc.gov/music-notation-preferred-preservation...
Seems a perfect machine to just connect a nice synth with a multi fx pedal, and crank out a new song in a couple of hours! No distractions.
I guess I wont be able to justify the asking price you seem to be avoiding mentioning (which I can totally understand why, don't get me wrong), but I will surely follow the progress with great interest!
In any case, congrats and best of luck!
Anything below, and it would be hard to make profit if sold via a reseller. (they grab like 30-40%)
Although you did not mention it I never expected a sub 1000€ price tag.
That would make it the most expensive piece of gear in my home studio, if you do not count the laptop.
As I said, it certainly seems to tick all the boxes, but hard to justify. I still hope that you can validate the concept and in a couple of years I can grab one for around 500€.
Once again, best of luck on a very interesting if very niche project!
And as I'm currently doing the end assembly by myself, for free. There is no cost saving in this either.
I might be able to make a cheap version in the future. But this would probably be a completely different product (no full size connectors, smaller display, made in china, ...) It would only share the software with the current version.
To quote myself[0] from too long ago:
"Very rarely will someone tell you that you're not charging as much for something as you should (perhaps with the exception of patio11 because he wants us all to make more money :) ) but generally there's always someone who will say something costs too much."
Due to a number of factors (including some past experience with hardware development & a recognition that most people purchasing low volume hardware do not have a realistic perspective on the costs involved) one of my hobbies is suggesting low volume hardware developers consider increasing their prices in order to potentially create a more financially sustainable business over the long term. (An outcome which is both better for the developer & their customers.)
Of course, such suggestions cost me nothing (as I don't currently have the disposable income either way) and their worth can be valued at the price you paid for them. :)
(And if @jacquesm advises you otherwise, I'd advise ignoring me. :D )
On the other hand if you decide to increase the price by even EUR 100 and you still sell out the batch, well, "it's free real estate" as they say...
Anyway, the prototype unit you demo in the SOS video looks really slick, so, nice work. :)
In case it's helpful here is a link dump[1] of various hardware-related manufacturing/pricing resources I've collected over the years, in rough suggested reading priority order:
* Case study of mechanical keyboard kits and "Vickrey auction as price discovery mechanism": https://kevinlynagh.com/notes/pricing-niche-products/
* Advice via "co-founder & former CEO of Contour" action camera company (esp. excellent section on pricing): https://learn.adafruit.com/how-to-build-a-hardware-startup?v...
* "Hardware by the Numbers (Part 2: Financing + Manufacturing)": https://blog.bolt.io/hardware-financing-manufacturing/
* "Will Your Hardware Startup Make Money?": https://blog.bolt.io/make-money/
The more VC-funded startup focused info may be less directly applicable to your situation but still has value.
Also, if you haven't already I'd suggest looking into the journey of the Synthstrom Deluge[2] (& maybe contacting them) as it seems to share some characteristics with you & your product in terms of market, pricing & team size. (I'm familiar with it primarily from meeting some of the team early-ish in their journey due to living in the same city at the time.)
Hope some of this is of use & either way, best wishes for the journey ahead!
[0] https://news.ycombinator.com/item?id=8453391
[1] Mostly extracted from an earlier post/rant of mine here: https://news.ycombinator.com/item?id=15444477 (Also, archived link of a couple more: http://web.archive.org/web/20160330204925/http://www.labrado... )
Yamaha had a smaller competing series of digital multi-track recorders around that time. The AW4416 being the last one made, and the AW1600 before that. I know little about their usage but I am a big fan of the Yamaha O2R and DM1000/2000 digital mixers from that time period.
This era of digital recording tech really deserves a blog post or YouTube video going into the history and development. Perhaps this is a long shot but I’d love to hear from anyone that may have worked on those series of hardware products, about the dev process and the technologies involved in creating the hardware and software.
I picked up a VS-1824 a decade or so ago when they were cheap on eBay (are they still?). But I think I am inclined to stick with the 880 for now.
I've noticed two things when it comes to inspiration / creativity (around music, but probably other creative endeavours) which are both sort of connected to this piece and the comments:
1. You need some kind of workflow that removes as much friction as possible. I know when writing music that ideas are extraordinarily fragile. You have to sort of tease them out like a wild, untamed animal hiding in the bushes - if you move too quickly in one direction, look the other way or go in the wrong direction then it just disappears. This is what I've really loved about Ableton (vs other DAWs) - it is so quick to just "get going": drop on an instrument, push record - done.
2. Simplicity - and in fact, positive lack of options and input methods - is so often lost in this (granted - amazing!) world of endless VSTs, synths, mics, desks, etc. I know too many musicians who spend all their time fiddling with the gear (I'm guilty too..) and not doing the really important thing which is laying down ideas and building on them. One specific thing I've really noticed using Ableton Note (the amazing but very limited iOS app) is that for me (as a 40+ year pianist) is that not having a (proper) keyboard interface and instead using a grid to input notes actually really helps me - and the reason it helps is that it prevents me from falling back into familiar, known shapes of chords, notes, progressions - and the consequence is that I'm writing weird stuff that I never would have written with a keyboard.
In short: simplicity and limitation can be extraordinarily inspiring!
This is very true and I've found that it goes for programming too but in a different way. With music it's themes that are incredibly hard to hold onto in the face of distraction, with programming it's to hold the whole running construct in your head while you're building only a small part of it. This is why scope reduction and abstraction have such incredible pay-offs. For musical ideas a simple voice recorder can be very useful, just whistle or hum your idea and then it's safe to forget about it for the time being.
I'm not so sure about the latter point. Can still get new reels, but I don't think they make the type II cassettes anymore. I also got my Portastudio for 30 bucks, but they go for 500 now, since all the chatter I've heard suggests Tascam has no interest in ever making something so complex and mechanical again. Sourcing tape heads for the RTR might also be a problem in the future.
Don't regret the decision though; just think I was lucky getting into the game 10 years ago. So much of my favorite minimal synth, industrial, and post-punk was made the same way, so it just makes sense to compose around this interface.
Would you mind sharing a reference? I found a short but interesting digital-vs-analog take by Albini on Youtube: https://invidious.protokolla.fi/watch?v=8ibDfUU7cKw
EDIT: Here's a good, lenghty masterclass with Albini: https://invidious.protokolla.fi/watch?v=sKEzHie9tAI
As an European and non-musician, this is actually my first encounter with him; I now, however, cannot stop listening to the way he expresses his thoughts. Really interesting, deep and well-articulated guy.
- Tape is a dead simple concept that's been around for ages. It will continue to be understood.
- Failures in analog media are more salvageable than digital ones.
- Importing a DAW session from 20 years ago and trying to reproduce the work while dealing with incompatibilities, DRM, drivers, etc is way harder than just spinning a reel.
- If you've captured the feel you're going for in the initial recording, you don't need the intricate processing options a DAW offers.
I mostly disagree with his first point. I'm not an engineer, but I'm under the impression that some precision work goes into the mechanics of these things. I can envision a future where the market just isn't there to pay anybody to make them correctly. Finding repairs is already hard enough.
I'm not a massive fan of Albini, but he is a well-spoken guy who seems to know his stuff. My favorite musical work of his is probably "Songs About Fucking," and his best production job is "Thank Your Lucky Stars" by Whitehouse. Both are so noisy but audible. The professional/alien sheen of the latter work is a major outlier in the genre of power electronics, which is usually very DIY and unfortunately rather murky despite the extreme frequencies employed.
It is tempting to state "digital is more environmental friendly". But developing new hardware and software obviously bears an ecological burden as well, whereas that old analog gear can be used more or less "as is" for decades.
I'm interested in analog mostly because I feel DAW screens are tiring for the brain. And, as an occasional producer of a long-form radio program, I often think whether a show produced in a more "analog manner" (solely relying on my ears, not my eyes during montage) would have a different "feel".
For that reason, CLI-only software like ecasound or mixer4 [1] have been interesting to me for a long time; so far, during real montage work, I have nonetheless always opted for DAW-based solutions, or maybe simple destructive audio editors. Still like the idea of not having to look at the waveform for making my cuts, though.
1: https://ecasound.seul.org/ecasound/, http://www.acousticrefuge.com/mixer4.htm
As a long-time public radio program contributor, I've been pondering about the possibility of screenless or waveform-less, CLI-only audio montage setups for 10+ years. Multitrack DAWs are tiring for the eyes sometimes; you'll end up trusting your eyes more than your ears. In this regard, the linked documentary (author: Myles O'Reilly) about Julie McLarnon really is full of philosophical gems (backed up by her interpretation of scientific findings as to how our senses work and cooperate). What a deep movie.
I'm sympathetic to the motivating factors of deliberately limited workspaces, but at the same time I am astonished and deeply happy about how this particular barrier to home recording has been more or less completely removed. The average laptop owned by a college freshman is far more capable, given the right software. That's astounding, and has allowed far more creative freedom, which is a boon we all enjoy.
But yeah: sometimes working with a form is interesting. And, for someone of a certain age, the powerful shot of nostalgia from working on something like this could definitely be motivating. That said, though, the tagline is bullshit: The cassette was never cool.
Unfortunately I haven't progressed much with the kids headless "studio", except that I've decided to use 2x Raspberry Pis. One will be a headless synth only. The other will be a headless multi-track recorder, using the nanoKONTROL2 as the interface. Gonna be a pain in the ass to build, but if I get it working to any degree of usefulness I'll post.
He was just there doing a rhythm track using a pair of those things you shake that rattle (pretty sure that’s the technical term for them).
It was a keen insight at the time on how music was created and recorded, and something as a consumer we take for granted.
We may be aware of the process of music recording or film editing in the abstract without really realizing the complexities involved. We’re used to the final products, not the bits and pieces they’re built from.
I thought it was a really amazing piece of kit, while realizing its limitations and why it ran at double speed. (there’s only so much you can squeeze onto a thin cassette tape). But there he was in his living room with this thing on an end table, it was an empowering piece of tech.
Another less expensive alternative, and more similar in design and feature to the Tascam offerings, would be the Yamaha MT4X and MT8X. The latter having an 8 channel mixer. Of course these still record down to only 4 channels on the tape.
There’s also the Yamaha MD8 digital minidisc recorder with an 8 channel mixer, if you’re feeling adventurous.
So much amazing dedicated audio recording gear came out in the 90s.
BTW the MT8X was actually an 8 track on standard cassettes, same as the Tascam 488 and a couple of others I believe.
There was also a lot of crap gear that came out in the 80s and 90s.
If you like tape as much as I do check out Amulets [0].
Musically I'm only getting my setup going but it's some of the best stuff I've made.
I recently used it again for a period, and this time invested in some other analogue gear, preamp, decent mic, few reverb and delay effects, compressor.
There was something about the limitations that just made it more fun. And the simplicity of having just a few pieces of gear to experiment with.
It’s unfortunate that they’ve become such expensive items to buy. I’d never pay $1000 for one, which they seem to go for on reverb.
Even in tech, some of the most creative ideas are basically hacks to work within some kind of restraint.
Somehow when every option is on the table, you don’t see such flashes of pure creativity.
A friend (in the 80's) had a cassette 4-track that he loaned me for one weekend. (I could not afford the $400 price tag at that time.)
In that one weekend I recorded an EP's worth of original stuff I had written (and one cover, I think Lennon's "Cry Baby Cry").
Now, with cash enough to buy something much nicer, I sit on my ass and watch YouTube.
I studied Music Technology for one of my A-Levels (blends performance, composing and recording versus a traditinal A-Level in music which is performance and composing). This was the first year the A-Level was offered, and while the school was building out a recording studio with ADAT 8-track recorders we "made do" with a Tascam. It was a fantastic piece of kit, and really great if you wanted to go and record out in the field.
pic of the fun 80s design: https://images.reverb.com/image/upload/pck8xkwntfldgcx9x7eo....
Ended up buying a Fostex VF160 EX, which is a beautiful machine, but huge. It's similar to the tape recorders except it uses a hard drive instead of cassettes and can write audio CDs with the final result.
The Zoom R16 / R20 is also pretty much the same thing except it writes to SD cards, is much smaller, and can be battery powered.
But in the end, the best of them all seem to be the Zoom H4N Pro / Zoom H6 / Zoom H8. They offer a "multi-track" mode which behaves in the same way, but... they are tiny in comparison and you can use them for many other purposes as well!
It's cool to bring back old technology, but sometimes you also need to KISS. These multitrack recorders are huge, while a Zoom H4N Pro / H6 is something that does the same job - and more - and you can carry everywhere in your pocket.
Four track (2 stereo tracks) recorder! Cheap! Small! Good! UNDO BUTTON!!!! For those of us that can't afford an OP-1!
Programmers don't burn out on hard work, they burn out on change-with-the-wind directives and not 'shipping'.
– Mark Berry
Sigh. This really haunts me, not just when I tried to make some noises and sounds, or programming but in everyday life.Most of the rest of the chain would be a weaker link to producing a track including the person writing it, than some of the modern mutlitrack recorders.
I would focus instead on usability.
def agree these arent aimed at competing - i was just curious though - as the "low end" keeps getting better as time goes on :)