The glEnd() of Zelda: Automatic 3Dification of NES Games (2016)
tom7.org
tom7.org
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All of his videos are about very distinct projects - not only demonstrating his high level of skill in those areas, but that he's very imaginative and creative. When I introspect myself I can tell that as I've gained technical skills that enable me to (say) recreate his work, I've simultaneously lost most of my imagination and huge chunks of my creativity as I've gotten older: I can certainly try my own hand (working from scratch, without using his work even as a reference) at a robust NES-to-3D render system, but I guarantee that the idea never would have come to me. My question is, how does he do that?
I'm hoping I'm not the only one experiencing this kind of creativity-deficit-disorder?
Tom7 is probably my favorite creator on the web, so I guess I'm glad that whatever he's doing at Google isn't scratching all the itches.
https://blog.youtube/inside-youtube/pac-tom-pittsburgh-proje...
My dream is a swap file on the hardest of drives.
I guess a logical next step in the 2020's is to render a nice sky and fitting surroundings with AI.
I suppose it depends on where you place the camera, on the player like tom7 "WolfNEStein 3D" or from a viewpoint far enough back to view a portion of the level like 3dsen.
3dsen approach is more playable and is really neat for depth in 3d and VR. Could be cool in AR as well.