As someone who is new to graphics programming, the pervasiveness of OpenGLES3/WebGL2 is really great. It's a single relatively-simple standard that is almost everywhere.
WebGL is covering up a lot of stuff for you, but it's better to find/create a modern "simple" API on top of a modern rendering API if you want one.
OpenGL drivers are well known for being buggy as well. For a very long time, AMD OpenGL drivers on Windows were terrible and saw little love given that DirectX on Windows is where most of their effort went. It seems that Vulkan drivers are more performant, less buggy, and treated more as a first class citizen across both Windows and Linux.
And OFC, Apple deprecated OpenGL and they are stuck at 4.1 from 2011. At least with MoltenVK, you get Vulkan->Metal and a modern-day API to talk to without having to deal with Metal directly.