Fair coins tend to land on the same side they started
arxiv.org
arxiv.org
1. Flip the coin twice
2. If you get the same result both times, goto 1
3. Now that you have different results for your pair of flips, use the first element of the pair of flips as your result.
https://en.wikipedia.org/wiki/Fair_coin#Fair_results_from_a_...
Because according to the study the person can choose the bias by choosing which side start up.
So if the person wants tails based on what you've said, they should always
1. Do the first throw starting tails up.
2. If the first one is tails, then they now want to start second one heads up.
3. If the first one is heads, they will want to try and get heads again to dismiss the results. So they will do heads up.
So assuming for example that they have an ability to control bias 75% vs 25%.
Then there would be 75% chance of getting first as tails. After that 75% chance of getting heads.
So they will have 56.25% chance of getting it right the first 2 rounds.
The worst case for them would be if they get heads first (25% chance), and then are unable to get heads again. Which would be another 25% chance so 6.25% odds to lose with the first round.
So 56.25% chance of winning the first round of 2, or 6.25% losing and 37.5% of having to try again.
And I think the odds would converge at somewhere around 90% to 10%. I didn't do full calculations here, but overall it seems this strategy would increase the bias even more.
Alice writes on a piece of paper whether to use the result from the first or the second coin, Bob flips the coins however he likes, then once there are two different sides of the coins up, Alice turns over the paper and reveals to Bob which coin contains the result.
Though I guess that unnecessarily complicates the procedure – maybe Alice can just write "heads" or "tails" on a note and then Bob flips without having seen the note. It essentially replaces the second coin with Alice's mind which hopefully doesn't suffer from the same known bias.
° Shake the cup vigorously and dump coins on the table
° If coins match, go back to step one
° If coins are opposed take the result of the southernmost coin
I was still lucky with the numbers as for example with 80% vs 20% it would've been 4x4=16 and so 1 to 16 comes to 100 / 17.
https://www.techiedelight.com/generate-fair-results-biased-c...
The coin is biased to come up TAILS 80% of the time, but using Von Neumann's method in the program I got HEADS 50.035%, TAILS 49.965%.
Probability of two heads: p*p
Probability of two tails: (1-p)*(1-p)
Probability of head followed by tails: p*(1-p)
Probability of tails followed by heads: (1-p)*p
It's not difficult to notice that if you remove the first two, the last two form a 50/50 distribution
Theory is useful but so is experiment.
p(th) = p(t) p(h)
p(ht) = p(h) p(t)
Hence p(th) = p(ht) regardless of coin imbalance as long as both events actually will happen. QED.
Is this a wrong way to get a right answer?
I recall conversations on Usenet decades ago about the Monty Hall problem[1] in which people gave elementary proofs that probabilities don't change by opening a door. Even from mathematicians and statisticians. People were very insistent that the analytical solution was simple and obvious and that switching doors didn't change anything.
The only thing that changed some people's minds was a program that simulated the Monty Hall problem. This was needed to get people to reconsider their proof when the claim was highly counterintuitive.
I suppose this is an interesting corollary with discoveries made by deep theoretical mathematics. While something may seem possible because "the math checks out" it could be only theoretically possible as it relies on some unnatural value to "be" possible in the first place.
Testing is where hopeful theories are smashed by reality until all that remains is the verifiable truth. Truly, why wouldn't we test?
[0] https://en.wikipedia.org/wiki/Deferent_and_epicycle#Bad_scie...
It's not any harder to do the "correct" analysis than to write up a simulation. It's mostly just easier to convince yourself that the simulation matches the problem description when it reaches the unintuitive result.
Could you provide an example? It seems obvious that a switcher wins exactly when a non switcher looses, which is 2 / 3 ?
Say you are playing the Monty Hall game with this host. You choose your door, he opens another door, and it happens (purely by chance) that there is no prize there. Do you still believe that you have a 2/3 chance of winning if you switch to the other unopened door?
Aren't you modeling an entirely different problem as opposed to modeling the same problem with a different model, since the problem states the parameters and you are changing those?
Not really, but read on:
You correctly state that in the Monty Hall problem, the host reveals a door without the prize. That's the same situation which I described in my previous comment.
Try thinking about it this way: Say you are the contestant on that show. You have never played the game before, and you will never play it again. So you don't know how the host behaves. You pick your door, he reveals another door, there is no prize behind it. You would have to ask yourself: did he deliberately open that door because it had no prize? Or did he just happen to open a door that had no prize?
Your best estimation of your odds of winning changes completely depending on how you model the behavior of the host.
However, with any type of host, the situation whereby "contestant opens door with no prize, host reveals another door with no prize" can still occur, and regardless of whether you deem that the 'original' Monty Hall problem or not, it is the most interesting way to define the Monty Hall problem. Call it the extended Monty Hall problem if you want: the situation described above has occurred, and you have to both define a model for the behavior of the host (and game) and calculate your odds under that model.
Here's a challenge for you: Can you find a model under which the contestant has 100% chance of winning by not switching to the unopened door?
I think seeing the results of a simulation also elucidates the set up of the math problem vs reading a proof.
"Hall will always open one of the two non-chosen doors and will never reveal the prize"
I think most people who don't understand the problem miss that critical detail.
After Monty eliminates one of the three doors, then the prize is behind one of the two. If someone were to come in this point, with no prior knowledge whatsoever, their chance of picking the correct door at random is 1/2. And that is still true even if they pick the door which our contestant is being asked whether or not to switch from! This is a real mind fuck to try to accept, that the same state of what's behind each door leads to different odds of making a correct random choice, depending on when you make the choice.
I honestly don't think I'll ever be able to "get" the Monty Hall strategy. I think I get why it works (choosing to switch means you're going from a 1/3 probability to 1/2), but it makes no sense at all. It seems like even if you choose to stay on the same door, your probability is 1/2 (the same as if Joe came in off the street and chose the same door as you). Like I said, I just have to take it on faith.
Your last paragraph isn't correct though, By switching you go from a 1/3 probability to a 2/3 probability. Based on the information the original contestant has, switching gets the car 2/3 of the time.
If the game had different rules, it would work like you are imagining. Specifically, if Monty randomly eliminated one of the two doors, meaning there was a chance for Monty to reveal the prize instead of a goat. If Monty has the chance to eliminate the prize before giving the contestant a chance to switch, then switching does not give you an advantage.
So lets say you have just picked a door in the beginning. You know you have a 1/3 chance of being right.
If I then tell you, "I will give you two options... you can either bet you are right, or bet that you are wrong"
You would obviously choose to bet you are wrong, correct? Because you know you only have a 1/3 chance of being right with your guess, which means you have a 2/3 chance of being wrong. The smart bet is that your original guess was wrong.
This is actually what is happening in the game if you think about it. You pick a door and it has 1/3 chance of being the right one; since we know Monty is only going to ever reveal a goat and never the prize, we don't even NEED Monty to reveal the door at this point - we know he is going to reveal a goat, no matter what. We don't even have to wait to see which door he reveals, since that isn't going to give us more information (it is going to be a goat, no matter what). So when he asks you if you want to switch doors, he isn't asking you to switch to ONE of the other two doors, he is asking if you want to switch to having BOTH other doors as your choice. Whether he reveals the goat before or after you choose to switch doesn't matter, because you know it will always be a goat.
If that is still not clear, lets just write out all the options:
There are three doors, A B C. One has a prize, the other two have goats. Let see what happens with your two options (switch or dont switch).
In our first example, you pick door A and you are going to switch.
1/3 of the time the prize is behind door A. If the prize is behind door A, and you switch, you lose. This is 1/3 of the time, and you lose for switching.
1/3 of the time the prize is behind door B. You picked door A, so Monty reveals door C. You switch to the remaining door (B) and you win.
1/3 of the time the prize is behind door C. You picked door A, so Monty reveals door B. You switch to the remaining door (C) and you win.
Add up all those choices, and 2 out of the 3 times you win.
Now lets imagine that we DON'T switch.
1/3 of the time the prize is behind door A. Monty reveals one of the other doors, but you don't switch. You win.
1/3 of the time the prize is behind door B. Monty reveals door C, but you don't switch from A. You lose.
1/3 of the time the prize is behind door C. Monty reveals door B, but you don't switch. You lose.
So in this not switching world, you win 1/3 of the time.
In summary, switching wins 2/3rds, not switching wins 1/3.
Does that help at all?
Monty opens door 3, showing a zonk. You knew there was a 2/3 chance of the car being in door 2 or 3, but now you know there's a 2/3 chance of the car being in door 2 (since you know it is not in door 3).
All this didn't change anything you know about door 1. It has the same 1/3 chance it started with. Probability is all about what you know in the moment.
The math involves understanding the rules, that Monty will never open the door you picked and will never open the door with the car behind it. This is why one can't look above and say "well, there is a 1/2 chance of the car being behind door 1 after door 3 was opened and there wasn't a car there". This would only be true mathematically if the door Monty opened was random, but we know the door Monty picks isn't random. In fact, the pool of doors that could be opened depends on your initial pick. Monty was never going to open door 1 (the door that you picked), even if it was a zonk & Monty was never going to open the door with the car, therefore one can't make that assertion.
Doors: Goat Goat Car
You pick a door. Monty shows you a Goat. You switch or stay.
Monty will never show you the Car before offering a switch. He always shows you a Goat. It doesn't matter which Goat he shows you - it's just "not the Car".
If your first choice is a Goat, switching will win you the Car. If your first choice is a Car, switching will win you a Goat. You have a 2/3 chance of picking a Goat, so, effectively, you want to pick a Goat so that you switch to the Car.
The best way I’ve heard it explained to help people get it through intuition is by changing the number of doors and goats. Say there are 100 doors, and they all have goats except one, which has a car. You pick door 1. Monty then proceeds to open doors 2 through 48, skips door 49, and then opens the remaining doors. After all that, he stops and asks you, would you like to switch?
1. You pick a door.
2. You get the offer "Do you want to keep that door, or choose both [all] of the other doors? In either case, you'll keep anything that isn't a goat."
3. Nobody opens any doors.
Should you keep your one door, or switch to the two doors?
Is it, though? It seems apparent that, after the first guess, the host opens all but the last two doors, which just so happens to be 1 door.
To check the math:
Start with the $NUM_DOORS open doors. Now open all but the last two. So that’s $NUM_DOORS-2, which is 3-2, which equals 1 open door.
Let's demonstrate with a slightly different construction: You're no longer playing with monty, but with a demon. This demon wants you to lose, but also picked a very bad game for themselves. You pick a door, then the demon opens all-but-one of the remaining doors. Then, you can pick any door, open or closed, and you get what's in it.
If the demon opens doors at random, nearly all the time (with 100 doors) you'll see the car and be able to pick it directly. In this situation, switching between the closed doors doesn't really matter, but you'll usually know exactly which door to pick, because you can see the car.
So instead, the demon only opens doors that don't have a vehicle behind them. You only ever see goats. At this point, he's not opening doors at random. If he were, you'd see the car 98% of the time, but you never do. At this point, since he's using additional information, it is in your best interest to switch.
The fact that Monty Hall opens the doors deterministically (not randomly) is KEY.
In the original problem, Monty ALWAYS opens a door with a goat. In using 50 doors, Monty would ALWAYS open doors containing goats, and not the car. It's not random.
Knowing it's not random, it should be very intuitive.
I think it has to do with the difference between "probable outcome in reality" and "probably outcome based on personally known information".
Lets say when you get down to doors #1 and #49, Monty brings in someone new, with no information and says pick a door. For that new person, standing right next to you, doors #1 and #49 have a 50-50% chance, while for you they are a 2% vs 98% chance.
How can door #1 simultaneously have a 2% chance for you and a 50% chance for Bob? The answer is that the chance is not a single fixed property of the door itself- which is hard to wrap ones head around.
And for that matter, Monty Hall himself knows one of the doors is 100% and the other is 0%.
This ambiguity is resolved by something called do calculus - https://arxiv.org/pdf/1305.5506.pdf
Your personal, information limited calculation of the chance a car is behind door #1 has no impact on if there is a car behind door #1. Reality is binary and constant. There was always a car there, or there always wasn't.
Most people correctly intuit that of course the real probability that the car is behind door #1 cant change with reveled information. It isn't a quantum car. They just get caught up on the fact that predictive chance is a attribute of the model, not the real door.
The car isn't moving, as you say, but that intervention by the host lets us trade one door for both of the other doors.
You pick a door, then Monty let's you switch to the two remaining doors and if the car is behind either of them you win.
Obviously choosing the two remaining doors is better.
The trick is to realize that Monty showing you the contents of one door and letting you choose the other one is identical to Monty letting you choose both the remaining doors.
If you're wrong, Monty points to toward the right door.
So you should switch.
I coded it up in F# https://github.com/jackfoxy/LetsMakeADeal to convince one of the founders of a start-up I worked for. He just grunted and walked away. Pretty sure he still doesn't want to hear about Bayes' Theorem.
As a young teenager, I encountered the Monty Hall problem for the first time, and I didn't believe that the "analytical" answer was correct. I decided to simulate it by programming. In the 20 minutes it took me to write a simulation, I went from complete incomprehension to a full understanding of why I got the results I got. Programming a simulation of the problem forces you to write out the algorithmic significance of "Monty reveals one of the goats".
Years ago, when the Monty Hall problem was not well known, I've seen with my own eyes that it was hard to convince some very smart people of the correct answer. Indeed, after being convinced through simulation or exhaustive enumeration of the decision tree or some other way, they would go back and see what went wrong with their initial analysis.
Very nice way to illustrate why throwing out the duplicate sequences gets back to a 50/50 distribution.
Look I found the mathematician
A colleague told him about the Two Trains Problem (https://mathworld.wolfram.com/TwoTrainsPuzzle.html), and Von Neumann replied with the correct answer. When his colleague said, "Ah! You figured out he trick!", Von Neumann replied, "What trick? I just summed up the distances in my head!"
Why not?
The fact that you can show something with a mathematical equation doesn’t make other demonstrations any less cool.
Maybe it's just a meat space thing, but even if the math gives us the answer it still only feels "final" or "true" to me when we've actually tested something out.
So the probability is the same. Whereas p doesn't equal (1-p) unless p=0.5
1. starting from heads
2. flip heads
3. flip heads
4. starting from heads
5. flip heads
6. flip tails
take 5 = heads?
heads should still be more likely to occur than tails under this scenario, although, Zeno-like, with decreasing likelihood approaching zero over time?
on edit: of course Von Neumann's process has more restrictions, leading closer to fairness.
1. keep flipping until you get HT (and so you choose 'heads') 2. keep flipping until you get TH (and so you choose 'tails')
Since HT and TH are equally likely, results 1 and 2 are equally likely, i.e. there's a 50% chance of choosing heads, 50% change of choosing tails.
You're right that the first coin is more likely to end up heads. But so is the second coin, and if both occur, that would invalidate the pair of tosses. Now, imagine you guessed tails despite the coin starting on heads. If the first toss lands tails, the second coin is still more likely to land heads, which keeps the pair valid.
In other words, whatever you gain by guessing the side that's up on the first coin, you lose on account of the second coin having that same higher probability of invalidating the pair.
----
Using extreme numbers, in case that makes it more clear: imagine a coin that has a 99 % probability of ending up with the same side we start with, and – for simplicity of exposition – we always start with heads facing up before the toss.
If you guess heads, and the first coin lands heads, then there is a 1 % chance that you win, namely that when the second coin lands tails.
If you guess tails, and the first coin lands tails, then there is a 99 % chance that you win, namely that when the second coin lands heads.
The two outcomes of the first coin (99 % and 1 % respectively) perfectly balance out the two valid outcomes of the second coin.
To get a fair result from a biased dN: Roll it N times. If you don't get all N distinct results, restart. If you do, then the first of those is your final result.
In both cases it has to do with shaping the combination of multiple rolls using some knowledge of outcome-symmetries and overlaps.
____
[0] In this particular case, that's something like: Roll the die twice to get rolls A and B; map those a number X in the range range [1,36] using x=(((A-1)*6)+B); if X<=33 then return (x%11)+1 which will be equally likely in the range [1,11]; if X>33 then start over.
[edit]
If you always start with the same side of the coin face-up, then the tosses will be independent of each other, but if you e.g. always flip it once or always keep it the same before the next toss, then they are not.
It would be important to start the flip on the same side, but that’s doesn’t make the second flip dependent on the first
Under the same IID assumption you can take N flips that returned M heads and map them to the N choose M possible ways that could have happened. The result will (under IID assumption, even in the presence of bias) be a uniform number on the range [0..N choose M). The ctz(N choose M) trailing bits can be used directly (as they will be uniform) but the rest would have to be converted to binary via something like an arithmetic coder or rejection sampling.
The result is muuch more efficient.
Less directly, VN debiasers can also be stacked. Each debiaser outputs three streams: the normal one, one that says if the normal one output anything, and one that says if it got HH or TT. Then run VN debiasers on those. Though it takes a fairly large tree to extract most of the entropy.
(You might say "of course it is!", but if that's your approach to the problem, you should be aware that biased coins don't exist...)
I find it easier to understand if you say “instead of using the level/value as the source of randomness, use the transition from one level/state to the other as the bit of entropy.” (edge-based instead of level-based) I.E. instead of head is 0 and tails is 1, head to tail is 0 and tails to head is 1, and the other transitions are disregarded.
Well, yes. The wiki description basically states that you get to throw away results of coin tosses in some particular cases.
In that sense, it's not really any different from just making up the results of the coin tosses entirely. There's 10000 different ways to make your data garbage.
https://www.newton.ac.uk/files/seminar/20100623134014301-152...
If a coin is more likely to land on the side it starts on, then the bias can change between flips. To fix this, we just need to make sure the coin starts the same side up before every flip.
Otherwise it never halts.
If you flip a fair coin and catch it in hand, what's the probability it lands on the same side it started?
Today, we are finally ready to share the results. Thanks to my friends, collaborators, and even strangers from the internet, we collected flippin 350,757 coin flips. We ran several "Coin Tossing Marathons" (e.g., https://youtu.be/3xNg51mv-fk?si=o2E3hKa-ReXodOmc) and spent countless hours flipping coins.
In short, we found overwhelming evidence for a "same-side" bias predicted by Diaconis, Holmes, and Montgomery 2007: If you start heads-up, the coin is more likely to land heads-up and vice versa. How large is the bias? In our sample, the mean estimate is 50.8%, CI [50.6%, 50.9%].
We also found considerable variance in the same-side bias between our 48 tossers. The bias varied with a standard deviation of 1.6%, CI [1.2%, 2.0%], in our sample. The variation could be explained by a different degree of "wobbliness" between our tossers.
If you bet a dollar on the outcome of a coin toss 1000 times, knowing the starting position of the coin toss would earn you 19$ on average. This is more than the casino advantage for 6-deck blackjack against an optimal player (5$) but less than that for single-zero roulette (27$).
The manuscript is at arXiv: https://arxiv.org/abs/2310.04153 And the open data, code, and video recordings at OSF: https://osf.io/pxu6r/.
Diaconis, P., Holmes, S., & Montgomery, R. (2007). Dynamical bias in the coin toss. SIAM Review, 49(2), 211-235. https://doi.org/10.1137/S0036144504446436
> The standard model of coin flipping was extended by Persi Diaconis [12] who proposed that when people flip a ordinary coin, they introduce a small degree of ‘precession’ or wobble—a change in the direction of the axis of rotation throughout the coin’s trajectory. According to the Diaconis model, precession causes the coin to spend more time in the air with the initial side facing up. Consequently, the coin has a higher chance of landing on the same side as it started (i.e., ‘same-side bias’).
[12] Diaconis P, Holmes S, Montgomery R. Dynamical bias in the coin toss. SIAM Review 2007; 49(2): 211–235.
You could probably control for it by making people alternate which side was face up before the flip.
That's my intuition anyway.
> Two-up is a traditional Australian gambling game, involving a designated "spinner" throwing two coins, usually Australian pennies, into the air. Players bet on whether the coins will both fall with heads (obverse) up, both with tails (reverse) up, or with a head and one a tail (known as "Ewan"). The game is traditionally played in pubs and clubs throughout Australia on Anzac Day, in part to mark a shared experience with diggers (soldiers).
The losers indirectly pay the winners based on your call of two heads or two tails and if there’s a split, the house wins that game.
Most of the time is spent drinking your beverage of choice, yelling and cursing your own luck and talking smack to the coins, the spinner being booed or cheered for a well run game or a bad string of luck, but the bets are typically fairly low in my experience, although it’s up to each individual player what they bet, but the spinner or venue sets the bet amount per section or per spinner. Each spinner usually takes a set amount, like $5/$10/$20/$50, even $100 in some cases. It’s all cash and pretty much the honor system in that they aren’t handing out receipts or tickets with your bet, so that sets an upper limit on how many bets each spinner can keep straight. No one wants to see someone lose their shirt, so most folks play against their friends/mates for fun, and ultimately you’re all playing your own game because you decide your bet and it’s actually fairly unpredictable due to the crowds milling around the spinners, of which there will be many, all taking bets and running games independently and simultaneously, and players can place bets in any or all of the games around them if they want.
It’s a wild affair. Highly recommended.
Trying not to be disrespectful but I don't believe you intuited a 50.8 % bias. So nothing weird going on at all.
> Trying not to be disrespectful
No worries, it is just me using high context communication style, where I assume that you know that I know this and I just share what was my experience in childhood (it was not like a single thought).
Pretty simple. In fact I just picked up a quarter and practiced (20+ years out of practice) and have some observations: 1) harder than when I was a kid, my fingers are lot bigger + stronger so it's not as precise from the start. A bigger and heavier coin would help. 2) the timing factor is bigger than I recalled.. essentially you can watch the coin flipping and get a subconscious/automatic/predictable sort of count/feedback to it. You can bring your hand up to the coin in the air at a precise moment pretty easily and "tell" (>90% accuracy today of the flips I just did that I considered successful before looking at the result) if the flip was predictable. Hand eye coordination, spatial awareness is very correlated to this skill, I suppose. 3) it really is the same side that comes up.. again I think because of the automatic watching/count/completion of full rotations, i.e. catching the coin at the end of a full rotation instead of a partial.
Came in handy occasionally.. if I knew I was going to be wrong (other person usually waits to call mid-flip) I could catch the coin a little lower to give myself a chance, or punk them by not putting it on the back of my hand as is more standard (they might demand a re-flip.. kind of like if you are playing rock paper scissors and one person goes on 3 and the other on 4).
This sounds like the plot of a western where a man travels from town to town and gleans a little cash from the local waterhole a little every time. I did the math though, in order to get just the $19, assuming you played a modest 20 times a day, it'd take 10 weeks (not including weekends), and by that point people would definitely figure out your trick. In order to make any profit quickly, you'd have to distribute the strategy, after which your secret would explicitly be out there. Even assuming perfectly honest colleagues, having that many parallel people using the same strategy in the open means that before you turn any real profit, people will find out. It's a fun idea to fantasize about though.
Anyway, cheers on the paper! Pretty cool result that you guys put the effort in in implementing.
On the other hand, /if/ you do, you'll have to play for 6000 more flips until you can be fairly certain that you're even again.
What's worse is if, after having lost $50, you're down to your last $50, there's almost a 1/5 chance you'll blow all of it trying to recover if you wager $1 each time.
If you grow wise and start Kelly betting you'll get back to your starting $100 on average in 5000 flips, though. If you can take out a loan of $500 first, you can Kelly bet your way to even much faster, in an expected 700 flips. Whether this is worth the interest on the loan depends on how quickly you can find challengers to bet with.
If they can print money, why not infinitely as you will always pay it back anyway, so you don't have to worry about introducing inflation. There will always be a point when you can just burn the money that you temporarily introduced.
Once that is exhausted, you would have to become more creative, like trying powerball enough times, but I'm not sure how good the odds are there vs the reward. Maybe that wouldn't ever work.
Actually, I forgot. You can just play with highly leveraged options. It's not infinite yet, but come back to me until you've multiplied enough times that even options are not enough.
Forget everything I said before, just play with options and automated algorithm to buy more. And post here once you can't buy any higher cost options, and we'll figure something out together.
What if one play session consisted of 10 coin tosses (each an independent $1 bet)? I guess 20 games like this per day would still be doable. Would that mean $19 per week?
Next we up the bet to $10 per throw.
This reminds me of the casino I was at with a fair roulette. Betting Black/Red and getting a zero meant all bets stayed for the next spin ;)
My winning strategy was to always bet the opposite color of a friend of mine.
These are fairly gentle coin tosses; barely going a foot into the air!
When I think of a coin toss, I think high and spinning fast (like the ones before sports games, where the coin goes into the air and lands on the ground, usually rolls a short way, and is collected on whatever side it landed). I would guess the 50.8% same-side bias would be much closer to 50% if the coins were tossed this way in the experiment.
I have seen that figure (roughly 0.5% edge) but that has to depend on how deep the shoe is dealt? I remember playing only the last hands with dealers playing down to between 1.0 and 0.5 decks left. That meant you could play hands where you knew almost all remaining cards were suited. I guess the average edge assumes constant bet and doesn't include betting strategies based on counting at all? (And those strategies obviously wouldn't work in any real casino because it's "frowned upon").
"In each sequence, people randomly (or according to an algorithm) selected a starting position (heads-up or tails-up) of the first coin flip, flipped the coin, caught it in their hand, recorded the landing position of the coin"
Presumably if you instead allow the coin to land and bounce on a hard surface, the bias would disappear?
On average, each flipper in that experiment flipped a coin over 7000 times, after that amount many people will have learned to flip in a comfortable way with less variance between physical action and force they use. I'd imagine that in that case the coin would more likely land with the same orientation.
I don't think this would be true if someone flipped without practice.
(I know that there are techniques for adding the wobble to the toss, but I didn't study them and I have no clue how to do them. I think it is safe to say you don't discover them intuitevelly.)
The original paper says:
The standard model of coin flipping was extended by Persi Diaconis who proposed that when people flip a ordinary coin, they introduce a small degree of precession’ or wobble—a change in the direction of the axis of rotation throughout the coin’s trajectory. According to the Diaconis model, precession causes the coin to spend more time in the air with the initial side facing up. Consequently, the coin has a higher chance of landing on the same side as it started.
Another coin toss experiment[1] site says this:
The basic reason is that, instead of rotating around a horizontal axis as one might imagine, a typical tossed coin is rotating around a tilted axis which is precessing in 3-space, and this entails a certain degree of "memory" of the initial parameters.
The Diaconis paper[2] has the definitive explanation but it's hardly intuitive. I got a feel for why it is, but I can't do an ELI5. The best I'm able to write is this: A human being is likely to introduce some precession in the coin toss. If there is precession, then the angular momentum vector is going to spend more time in the heads direction if starting from heads, and that accounts for the bias.
What I think would work well for an ELI5 is an animation of a coin toss showing the angular momentum vector sweeping out a region during its flight, and showing it spends slightly more time pointing toward heads.
[1] https://www.stat.berkeley.edu/~aldous/Real-World/coin_tosses...
The next step is not at all intuitive to me, namely that even someone trying to do a fair flip causes some precession, and that this isn't decoupled from the rotation.
Edit: The sequence was meant to represent the sequence of head and tail facing up during the rotation. A sequence of [H, T] denotes one full rotation, starting with head. [T, H, T, H] denotes two full rotation, starting with a tail, ends with a head. I didn't mean the result of a flip. So the result of a flip is the final element of the sequence.
Imagine the situation that you flip the coin (starting at H) and you grab it in air immediately. Of course, you will get H as result.
But let's say, the time to stop the coin can be a relatively long time T. Then, I think the probability is some kind of sum. Let's choose \Delta T= 10ms as time discretization:
P(H) = 1 / T * (10ms-0ms) + (30ms-20ms) + (50ms-40ms) + ... = 1/T \sum_{i=0}{floor(T / (2 * \Delta T))} \Delta T
P(T) = 1 / T ((20ms-10ms) + (40ms-30ms) + (60ms-50ms) + ... = 1/T \sum_{i=0}{floor(T / (2 * \Delta T)) - 1} \Delta T
For T -> \infty P(H) and P(T) getting more similar.
But, in practice you wouldn't wait equally distributed in time but more like a Gaussian distributed time period. Hence, each term of the sum would get weighted differently. And the variance and the offset of the Gaussian distribution can shift the probability in favor of H or T. It's really dependent of the concrete parameters. If you grab always after 35ms, then you'll always get T for example.
If the coin is resting on your hand waiting to be flipped, it is currently mid-way through being on side up. This is because the switch between being e.g. heads up to tails up is done when the coin is vertical. If it isn't a clear explanation, try imagining catching the coin and "flattening" it at different angles, while 50% of angles will match either side, at the moment the coin is flipped, it is already half-way through the angles representing the current side.
This means that the correct sequence you describe it not THTHTH but rather THHTTHHTTHH. Taken at even intervals, both sides will appear the same number of times. Taken at odd intervals, at half of the intervals there are more Ts and the other half have more Hs.
I'm mostly serious. I know that's not ideal. But I've never been able to master the art of flipping a coin onto the back of my hand, and even catching it mid-air is hit-or-miss for me. The vast majority of time I or anyone I'm with has flipped a coin it's ended up on the floor.
That's not the usual way of doing it. Usually, you catch it in the palm of your throwing hand, and only then put it on the back of your other hand, flipping it once more in the process.
Based on the paper it looks like 55% chance that it will land on the same side it started is possible. This was the most extreme subject.
The bias is caused by procession so I want my flip to process as much as possible. Maybe I offset my finger as far away from the center of the coin as possible. Also putting as much force into it as possible is probably a good idea.
Finally I have to catch it in a way that the top side is facing up when I reveal it.
Any thoughts?
Nitpick: Precession. This is one case where a minor mispelling really does throw off the meaning of the sentence. At least to me.
Since for every number of flips either the number of odds is the same as the number of evens, or higher by 1, the chances of getting an odd number of flips is higher. There seems to be more at work here, and only testing validates a model!
I thought they would have run a computer simulation instead.
Is there a minimum number of rotations per coin flip to consider it valid?
If looks like the bias was not evenly distributed across people. How did you protect your experiment from skilled bad actors who could influence the data with a few bad/skilled flips? Did strangers on the internet fare any differently than in-person attempts from trusted people?
@bradrn on this thread kindly extracted the description of the proposed physical model from inside the paper, it is helpful: https://news.ycombinator.com/item?id=37830265
Also, I wish I had (any) budget to hire proffesional skilled tossers haha.
Diaconis, P., Holmes, S., & Montgomery, R. (2007). Dynamical bias in the coin toss. SIAM Review, 49(2), 211-235. https://doi.org/10.1137/S0036144504446436
1. 1/2 (i.e fair - von Neumann)
2. p^2
3. p^2/(p^2+(1-p)^2)
4. sqrt(p)
Number 4 really surprised me, I learned it from this paper: http://www.math.chalmers.se/~wastlund/coinFlip.pdf
But you can never generate the biases:
5. 2p
6. 4p(1-p)
Although... if you change the game to allow a quantum coin then 5. and 6. are possible (a paper of mine: https://arxiv.org/abs/1509.06183)
However, I was unaware that they already conducted said experiment. I am now left confused as to why they would not mention such in the abstract, and refer only to natural experiments and second order measurements.
I shall aquire the paper and learn why.
(1) https://scholar.google.com/scholar?cluster=16877003867074896...
I guess in theory you could "catch" with the correct call by varying the height of the catching platfrom.
There are enough actors out there trying to develop complex algorithms to find an edge, and so there wouldn't be any simple edges like this left anywhere as they would be arbitraged away.
If there is a simple pattern, it is noticed and traded until the pattern disappears.
E.g. something like selling 0dte options sufficiently out of money might seem like a free money hack, but once something unexpected happens you are down to just "who could have possibly foreseen that event to occur, my decision making was solid.".
A number of failed finance companies have the story: find a legitimate arbitrage opportunity; take on a billion dollars in investment to exploit the opportunity; make bank; other people discover your arbitrage opportunity and jump on; stop making bank; try riskier and riskier investment opportunities to keep it going; engage in outright fraud to keep it going; go bankrupt and/or to jail.
If you take into account trading costs, you'll probably lose money this way even if the theory is correct.
You also have to take into account transaction fees and broker spread. (If you get a great deal on one of these, check the other very carefully!) I'd be quite surprised if the edge on your system is enough to cover those.
There's also the classic Gelman & Nolan https://www.tandfonline.com/doi/abs/10.1198/000313002605 "You Can Load a Die, But You Can't Bias a Coin", in case you're imagining more complex dynamical behavior.
The kinds of participants you're talking about are not just left off the paper out of lack of interest. It's often the ethically preferable option. They often have a vested interest in remaining unnamed for privacy reasons, and derive no tangible benefit from being listed as authors.
A big author list isn't totally unheard of. The paper where they announced the discovery of the Higgs boson had an author list that spanned 8 densely-packaged pages.
https://www.npr.org/2004/02/24/1697475/the-not-so-random-coi...
They were sitting with their laptops and pressed a button for every result.
I wonder if human error can explain (at least part of) the deviation from 50/50:
* locations of the buttons they pressed on the laptops (they only pressed once per toss before enter, meaning the button represented same-side or other-side)
* remembering what the coin started out as may be harder (or easier, but probably harder) when the result is other-side
* other??
Need to repeat this amount of tosses but with a higher degree of supervision to be sure of the result.
People were pressing one button for heads and another button for heads (which we deemend less error prone and less likely to be subcontiously influenced). The trick was that the next coin flip started the same side-up as the previous landed. Therefore there was no need to record the start (and we randomized the starting position of every 100th flip)
We also did some auditing of the video recordings (trying to decode the outcomes from the videos) and they showed quite consistent degree of bias as the original responses.
Let's consider a spherical cow...
This also happens to be the great divide between frequentists and Bayesians.
What's necessary to guess 50 % on the first toss is simply (a) complete ignorance about the bias, whatever it is, and (b) the hypothesis that the bias is just as likely to be negative as positive (i.e. a symmetric prior.)