Will all of them switch to Unreal, or are there other viable options?
Will all of them switch to Unreal, or are there other viable options?
Godot seems to be the way people are going right now though (I haven't tried it).
I'd say it's better than ever! I'm not a big VSCode user but it has some really nice integrations that it convinced me to use VSCode.
Here's an article on a neat stack that Shiro games uses https://haxe.org/blog/shirogames-stack/
All the Candy Crushes as well as several other games use variants of a custom internal engine that's managed by a fairly sizable central team.
It seems that Candy Crush predates the engine by a few years and that the engine was originally created as a hobby project by one of the King employees, although it’s seen commercial use on mobile by a number of studios and has received backing from King and others over the years. King are not currently listed as a backer of the Defold Foundation, but one of the board members is the “director of engines” at King.