I'll try to answer any questions from the Rust point of view, and it will be good to hear of any large differences between the two implementations.
I'll try to answer any questions from the Rust point of view, and it will be good to hear of any large differences between the two implementations.
- Its not using the whole orchestrator...thing. That was some complex code and we made a Practical Choice.
- No equivalents for a lot of the rust tools. Choices aren't as straightforward as for the cargo/rust world. I do intend to at least add JUnit testing as an option though.
- Its not building things from source, which means I need to manually update download urls every now and then.
- Might not be running on a big enough machine. Lets see if HN hugs it to death.
For further context, the "orchestrator" is a reimplementation of some of the backend.
The original version of the playground basically took the user input, dumped it into a file, then mounted that file into a Docker container and waited for it to be complete — a traditional batch process. This works great, but doesn't allow fun things like streaming input / output from the process, or having temporary files that persist over a short time period.
The new code has a shim program that lives inside the container and we can communicate with it via messages passed on stdin/stdout. Things are a lot more asynchronous and a bit more complicated.
I think it's a reasonable thing to avoid for now, but note that my plan is to eventually remove the current synchronous code eventually.
> I need to manually update download urls every now and then
I do much the same, roughly every 6 weeks or so.
> a big enough machine
The primary instance is a single c5a.large in EC2. I also run my own instance on a single t2.micro.
Wow, I would have assumed it would have required more than that.
It looks like this playground requires a server connection instead of being purely front-end, which makes sense being Java.
But I'm familiar with SWC's playground (https://swc.rs/playground) and I believe it uses WASM and therefore doesn't require a back-end component.
Is it possible to do something similar with the Rust playground and Java playground?
Now, because no one has put in all the work to make it happen, I don't know if this would be a real problem or not, but I haven't yet heard a comprehensive counter argument.
Some related ideas:
- Client-side interactive terminal for WASM https://github.com/rust-lang/rust-playground/issues/374
- Compile Rust Language Server into WASM https://github.com/rust-lang/rust-playground/issues/357