It's a mixed bag, I think.
Good things:
* Tons of high quality small indie games that experiment with mood, story, genre. Think Cultist Simulator or Factorio.
* Remasters and emulation bring the best of the past to the present.
* New experiments in gaming hardware: Nintendo Switch, Playdate.
* Console play is more ergonomic (controllers, voice chat) than ever.
* Gaming is pretty mainstream now, so there's more people to play with, and there's less stigma.
* Twitch, Discord, YouTube all make finding a community for your game easy and fun (if your game is blessed with a positive one at least).
Bad things:
* Certain genres haven't really seen top-quality entries. After Age of Empires 2, Age of Mythology, and Warcraft 3, the only top-quality entry in the RTS genre was StarCraft 2. We just don't see folks even trying, certainly not with AAA budgets.
* Game design choices make games too streamlined, and remove fun interactions. For RPG games: quest markers, level scaling, lax loot table probabilities, incentivizing solo play til end game, etc.
* Voice acting means there's just less text and less depth. Compare Morrowind to Skyrim. But I think we're over the hump here. A game like RDR2 is fully voice-acted but had 2000 pages of writing. That's the best of both worlds.
* Bad art design makes things look really bad in low-power hardware. Compare D2 and D4 on a lower-end computer.