So it takes a 14" 4:3 4k resolution OLED display (does such a thing even exist?) and a top-of-the-line GPU to emulate a 30+ year old 14" CRT monitor?
Another strategy is to delay polling input computing the next frame until the end of the previous frame being drawn (RetroArch frame delay). This does not rely on the game not responding immediately to controller input, but is more prone to dropping frames if your CPU gets occupied and can't run your emulator for a few milliseconds.
It is possible to compute and display images in near-real-time over HDMI, but this technique is quite niche (https://blurbusters.com/blur-busters-lagless-raster-follower...).
Sometimes when people complain about a crt being "too dark", what I've found is it's when they have those 100hz/120hz tube lights on, it seems to interfere with them.