>> QuakeWorld.
>> The code I am developing right now is EXCLUSIVELY for internet play.
I hope he has at least a vague idea of how many lives he changed because of this feature/philosophy/idea and game.
>> The code I am developing right now is EXCLUSIVELY for internet play.
I hope he has at least a vague idea of how many lives he changed because of this feature/philosophy/idea and game.
If I remember correctly, making Quake 3 multiplayer _only_ (not counting the bot matches, which was a cool thing to have built in) was a push from John Carmack. Which I think also really accelerated e-sports as a thing.
id was infamous for what the plot of their games could fit on a pack of cigs, on one side.
Half-Life 2 and others showed gamers you can have a captivating single player story AND also have fun shooting your friends in multiplayer.