We are first and foremost a platform and as such the success of developers on it is our success. It doesn’t make sense for us to act in a way that’s against the interests of our third-party developers. I personally think the Unity fiasco and developer dissatisfaction towards Roblox strongly shows the problems a company out of touch with that can manifest.
That said we can only back up our good intentions with actions. Right now the strongest thing I can point to is our terms of service which explicitly make sure you retain ownership of anything you build on dot big bang.
We’re at an early stage with monetization and will have more concrete guarantees published in the near future. The aim there is to be fair and explicit. Particularly in comparison to other platforms.
In terms of vendor lock in we do intend to make it easy to bring your assets off the platform. This is currently quite easy with scripts but we will be allowing people to export models as well in the near term. We’ve also talked about providing the means to export games wholesale so you could build a game on dot big bang and sell it on Steam etc. How that would all work is very much a work in progress. More good intentions I know but we are a small team with a broad scope building as fast as we can! We’re all long tenured game developers and recognise these concerns as they have often been our own!
If you have specific projects, ideas and what not you’d like to chat about we’d love to hear from you directly.