Unreal Engine Pricing Changes
gamefromscratch.com
gamefromscratch.com
The current setup of not paying anything until your product makes $1M (gross revenue) and then 5% is obviously way too generous and will get corrected. I could see 100k and 7%. But changing the licence model entirely to an ongoing, per seat model would create a barrier to entry. The indie/hobbyist segment is very large, and a lot of these people end up working on UE for someone else if their own project fails. Lots of UE devs on the market is what Epic wants. If you charge the indies/hobbyists, you will not get more money, these are tiny companies or individuals operating on close to zero budget.
The fact that, after the recent communication issues/attempt to pull the rug over the entire industry (depending on whom you ask) by Unity, Epic didn't prepare a detailed and easy to understand page explaining this topic in detail, rather announcing this in a speech, is somewhat disappointing and shows an apparent unwillingness to learn from their competitors missteps.
The pricing change hasn't been announced yet. This was an announcement of an announcement.
If the purpose of the 'visual tour' is to showcase or advertise another product, then it will fall under the new rules, no matter how many gameplay elements you add.
If the purpose is to be a standalone product, then it counts as a game.
If these companies just give away their 3d stuff, how was Epic ever going to make money on them? Epic is probably happy doing a couple feature pieces like virtual production in the Mandalorian, but eventually they're going to want to not just give Unreal away to any enterprise who wants to use the tech.
It's boggled my mind wondering what Epic would eventually turn to to convert this Unreal for non-core-product from a give-away into a market. I guess per-seat licensing shouldn't be a surprise; few others have figured out straightforward predictable pricing models to supply software with.
The reason this doesn't work for games is that many games are made by unsalaried hobbyists just playing around, there revenue share is much more reasonable than a per seat cost for both parties. Epic wants to get a part if the game goes big, hobbyists don't want to pay if they make no money.
Are we supposed to be mad about this?
https://www.scmp.com/tech/big-tech/article/3164819/tencent-q...
In the realm of c++ abominations, you also have the star citizen 3D engine.
But if you don't need 3D, you better off using a 2D GFX toolkit and just be careful with the OS interfaces usages. Look at nuklear 2D GFX, everything in one C/c++ header file, and I bet it does a good enough job for already tons of apps.
And Epic went to lengths to hide this garbage on my system (a Mac) to make it a PITA to find and remove.
That is some low-rent, offensive BS. Did a quick search just now and found reports of antiviruses flagging it as malware. And oh yeah, I think it was the "Epic Games Launcher" that is in fact shitware that pollutes your system.
And the more you look into this, the more hate you find among UE users for Epic and its allegedly shady, offensive software. Very disappointing. I was truly astounded that a company at this level resorts to malware to... do what, exactly? It's mystifying that they would be stupid enough to pollute developers' systems.
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It's amusing to watch the vote count go up and down, as aggrieved devs battle shills and apologists over this issue. We were +2 a minute ago, now at zero. Who tries to bury such basic and easily verifiable assertions? Just one rant I found about it: https://www.reddit.com/r/fuckepic/comments/bztwxx/epic_launc...
[0] https://o3de.org
My point is that there's no agreed term. Some people include Fortnite or Roblox. Some people say it has to involve a VR headset (VR Chat still has pretty healthy active user numbers).
So - whether I want to join in with your mirth rather depends which definition of "metaverse" you're mocking.
What is it you object to about this particular definition? The fact they don't run in a headset? (Roblox now does). What is your definition?
https://www.youtube.com/watch?v=9kKp0oguzr8
I know a free software monitoring tool made with Godot:
If you're using Unreal Engine it's probably because you want the very best graphics and peformance and you want it to be usable for artists or architects without requiring them to learn to code. I just don't think Godot can compete in those areas until we start to see scenes which are on the same level of graphical fidelity as UE.
And that meme didn't really take off until it was about all kind of bad events, arguing that actually they were good things, and that's clearly not what's happening here.
Can anyone that follows cryptocurrencies confirm something? I have a suspicion than 99% of smaller cryptocurrencies have been wiped out, though.
Blender is 1000 times closer to intended usecases