> So why is it so bad now that games earned $10,000 when 30 years ago it was the norm? Because now there is a slim chance to become super rich because of the indie-utopia.
Which is an utter misdiagnosis of the problem. $10k 30 years ago was a decent chunk of an annual salary which included amenities like living indoors. $10k now is, in the bay area, 1 month's salary if you wish to live indoors.