Trinitycore emulator can handle 10k+ players on a single server.
Trinitycore emulator can handle 10k+ players on a single server.
Also how do they place all the NPCs and hook up the quests and lot tables? Do they scrape wowhead?
Yes they scrape as much as they can, but the originals of these (almost as old as WoW itself) were absolutely not 1:1 behaviour. By hardcore players noticing the minute differences, taking the time to detailed bug report, then the admins/devs looking with care, they've come pretty close.
Never underestimate a group of nerds with a passion.
the size of 'big engagements' that are still playable has gone from a few hundred to a few thousand in this timeframe. thou players tend to hit the ceilings and "playable" is a matter of opinion.
Thanks!
Tangent: Imho, the only reason it is good is because it's not as grindy and / or the community just didn't put as much emphasis on min-maxing things. GearScore was a thing of course, but theory crafting wasn't anywhere close to what we have now.
Played through pandaland, skipped warlords, came back for some of legion and then finally broke the habit.