The CM-2 is probably my favorite arch I've come across wrt to 1980s architectures that are truly different experiences to what can be achieved with hardware you can buy today. It's the closest thing I've found to a zachtronics game that someone had the cajones to actually build. Really really really fun to code for.
Each of the four execution units has a 16,384 bit wide, single cycle access data path to RAM. Put that in your HBM and smoke it.
If anyone has any questions I'd love to challenge my understanding and attempt to answer (just take some of my answers with a grain of salt, as I'm still reverse engineering).