War Thunder user leaks restricted military documents for AH-64D Apache Longbow
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I am available for hire as a spy.
WARNING - This document contains technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., Sec 2751, et seq.) or the Export Administration Act of 1979, as amended, Title 50 U.S.C., App. 2401 et seq. Violation of these export laws are subject to severe criminal penalties. Disseminate in accordance with provisions of DoD Directive 5230.25.
DISTRIBUTION STATEMENT D - Distribution authorized to the Department of Defense and DoD contractors only due to critical technology. This determination was made on 26 June 2000. Other requests for this document shall be referred to Commander, U.S. Army Aviation and Missile Command, ATTN: SFAE-AV-AAH- ATH, Redstone Arsenal, AL 35898 - 5000.
DESTRUCTION NOTICE - Destroy by any method that will prevent disclosure of contents or reconstruction of the document.
You can only hope that the uploader is who they say they are...
SOLDIER SURVEILLANCE AND RECONNAISSANCE: FUNDAMENTALS OF TACTICAL INFORMATION COLLECTION: https://www.scribd.com/document/99352146/FM-2-91-6-Soldier-S...
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...
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...The crime was performed by the performed leaker.
Most or War Thunder leaks were basically "the in game stats are wrong, here is the proof: [CLASSIFIED DOC]".
And in other cases (like the Ukraine War leaks on Discord) it's just flexing like "I know things you common folks don't know".
It doesn't mean nefarious leaks for money or sympathy don't occur, but there are generally far less visible.
information suppression is pretty tough work, especially when you're trying to suppress the unknown.
Wait. I’ve got a knock on the door.
I get that the content of the documents is not known, but I would think the structure of them is known and could be matched on. Perhaps specific phrases that are only likely to appear in military documents, or a classification level in a header/footer, or even some specific combination of font, font weight, line spacing and indentation.
They could maybe even slurp up the text from PDF's they blocked to prevent someone from posting similar plaintext. Probably not, though, because an endpoint that says whether something is or isn't classified is basically a classified document generator with enough time or clever tricks.
Then just forward the reports to whatever country's military owns those docs (or let the company's government do that). I think War Thunder only needs to make a nominal effort; the various militaries of the world will take care of backing it up with a dire threat.
Do you have any idea how difficult it would be to maintain a database of distinguishing sensitive marks on documents?
Hell, some documents are so protected even the labeling is protected information.
Infeasible.
Edit: I don't mean infeasible or difficult from a technical standpoint. I mean procedurally, this isn't viable. You couldn't accomplish it in a way that wouldn't be so full of holes as to be functionally useless.
https://www.google.com/search?client=firefox-b-d&q=the+onion...
Why does this not happen for DCS or any of the much more serious simulators?
Size of the player base? I imagine there are an order of magnitude more daily WT players than there are DCS players, for instance.
And while WT isn't a hardcore simulation, it is detailed enough that obscure technical details can make a difference in gameplay balance, combine that with someone salty about getting blown up in a situation they shouldn't ("the game has that panel 12mm too thin and 3 degrees off, the round actually would have bounced!") and obsessing over their favorite piece of Olive Drab steel, well, we find ourselves in this situation. Yet again.
But I have doubts War Thunder is modeled accurately enough for a real service manual to actually make any difference for any of the players. War Thunder, from appearances, looks very arcadey and designed to be fun for most players. Sims usually involve 20 minute startup sequences, weight balance shifting, etc... I just don't understand this with War Thunder.
The realistic mode can optionally also hold your hands through many aspects of operating the aircraft, at a significant cost in performance, so more serious players will play with "simulator controls" (and will map more advanced things such as changing fuel mixture/prop angle/radiator activation, etc..., like you'd do on a proper simulator).
The developers in theory and sometimes in practice will correct inaccuracies in performance or capabilities if you can point them out from non-classified sources. Unlocking modern vehicles takes 100-600$ or hundreds (sometimes thousands) of hours, and sometimes due to inaccuracies they end up being or becoming non-viable, so some people are irrationally motivated to change that.
Whereas in a more crunchy simulation model, whether one plane beats another or something is going to be tied up in a lot more nuance.
Meanwhile the technical specs of the tank.... Those are absolutely critical because the damage simulation is entirely dependent upon them, because this isn't world of tanks where tanks have hitpoints. When you shoot a projectile, the projectile interacts with the armor, creates spalling (or explodes inside) that then has to kill all the personnel inside the vehicle for it to count as a vehicle kill. Shots that don't kill can disable parts of the tank, activate the ammo rack, destroy the tracks, etc.
A service manual isn't going to tell you how thick a specific section of the armor is, or what composition the armor has or what angle the armor is. Yes this still retains a sort of arcade simulation feel, because a realistic simulation such as this [0] is computationally too expensive to happen in a multiplayer game.
All of these communities have, well, a reputation for a certain type of personality. The old joke is that you can tell an extrovert at the NSA because when he/she is talking, he/she looks at YOUR shoelaces.
The real reason this is always happening for Warthunder is because it's being sensationalized by the media and what's happening is being massively misrepresented.
Every time one of these articles comes out for like the last 6 months at least the "leaked classified documents" have already been available online for _years_. But someone posts these easily findable documents on the Warthunder forums and suddenly the leak originates from the Warthunder forums because it makes a good article title.
One of the more recent "leaks" was just someone posting this easily purchasable flight manual: https://www.flight-manuals-online.com/product/eurofighter-ty...
On the other hand, if you mostly enjoy military hardware in a semiotic and arcade-y way, all official documents simply represent potential ammunition to win internet arguments. You aren't aware of the baroque system of different kinds of secrecy and if you heard of itt you would think it was silly. If the information is "out there" already why wouldn't you post it to settle an internet argument? Surely if you can get your hands on it then any potential enemy has as well.
Video gaming has been mainstream for long enough for me to have had a full active duty and reserve career, retire as a senior officer, and then go utterly ga-ga over Baldur's Gate 3, which came out of early release over a month after I retired. The difference is I know how to keep my NDAs.
At this point its more about the meme than the actual game
People work themselves into prison due to stalking and death threats to game developers over balance issues; "what my in-game tank can and can't do" is a balance issue, even if it isn't a sim.
1. Jeez the Panther fires slow for a tank with one of the first auto loaders.
2. Wow other people have the same complaint
3. Statement from the developers that they have used the reload times from a technical document written by the french after ww2, where they disassembled and tested a panther for the government
4. Hang on that panther specifcally had its autoloader removed, and was piloted by untrained people.
5. Located a locked thread with pages and pages of technical data, arguments about russian tank favoritism, and ultimately no change.
The devs bring it on themselves by being very much in love with russian hardware, and being very picky about their sources. They also participate in the conversation and that leads to people trying to prove they are wrong.
https://www.polygon.com/2019/5/15/18623545/eagle-dynamics-f-...
They are publicly available in many places, like public intelligence and various mega shares.
However the Challenger Tank one was real https://ukdefencejournal.org.uk/classified-challenger-tank-s...
Not that I don't wish that there wouldn't be more leaks, the info is juicy even if almost always pretty simple
The other secret-ish aspect is details of the safety features and permissive action links. I say -ish because at one point the US offered to give PAL technology to the Soviets.
except then those government agents went rogue and went to prison too
> If the user was blocked please reinstate his account and his post, as the manual is FULLY UNCLASSIFIED.
Bona fide clown. "FULLY UNCLASSIFIED" doesn't mean shit[1].
[1] https://www.esd.whs.mil/portals/54/documents/dd/issuances/do...
To a reasonable probability there aren’t any deep secrets left.
https://www.thedrive.com/the-war-zone/this-is-what-the-ah-64...
Not sure if this is also the case with the Apache but I don't doubt it.