What Adobe’s new pricing for Flash means for social game developers
brianrue.wordpress.com
brianrue.wordpress.com
Our site is for 8-12 year old kids, so it's not the most technical audience. The Unity plugin installs in a few seconds without requiring admin rights--even most computers under corporate lockdown can install it. We've had a total of one customer service complaint, which was resolved with a little explanation.
In conclusion, just for 3D content just forget flash and go straight to the Unity plugin.
Linux (Mint 12 / Ubuntu 11.10)
Still not a good sign though. If you've got great developer tools, then charge for the tools!
Since they purchased Macromedia, their tools have stagnated in features and yet somehow managed to get slower. That, plus their high price is reason enough to hope for a viable competitor.
I actually think it would be a huge hassle for development; it would cost more than those 9%: increased cost of development, less skilled developers, disasters when the complicated scheme doesn't work, sales ping-pong expensive in both time and money.
I think would especially hurt overseas developers (think Asia).
Over the net, any process that requires approval from both sides (a contract perhaps) goes hundred times slower than process that doesn't (the current distribution of flash player and tooling doesn't). Increasing the distance, in form of borders, cultural difference and raw miles, slows it down even more. And certainly Adobe would hurt their potential partners by understanding their business poorly and trying to apply the same set of expectations worldwide.
It seriously would not fly. Bye bye flash.
Now, imagine it's not google but some local player (think DAUM) Adobe would naturally react to their queries as if they were some indigenous people calling. They would for no second care what's they up to. They'll cite some entirely unrealistic demands and then lose their mail; it would not end up good.
The fact that they are charging only if 3D is used in conjunction with domainMemory really limits the kinds of apps that would be subject to this revenue sharing--although it's true that memory intensive games would likely want both of these features.
I'm not sure 3D graphics is a key for social games. And more serious games like MMORPG usually have no trouble making players install a dedicated client program.
It's just me or they are targetting a pretty narrow market here?
I sometimes wonder why their isn't a cross platform "game browser"? It seems one of the cross platform game engines could do a much better job than flash. Adoption is a problem, but people seem to be able to download a lot of apps these days.
HTML5 may get there someday, but Unity is already there now.
Let us see how people like Mr Doob push javascript and the progress that comes in adopting easier render pipelines, it is promissing at this point. maybe everyone is going to want to have the next V8. Maybe webkit, html5 and canvas3D are going to have to get along in the end because social gaming is not part of a area but it exists in a place with some irregular border lines. Maybe some big engine comes and saves the day.
When the PC had 99%+ of the web browsing traffic, it pretty much was as close as anyone has got to a universal platform.
Unity, and it does a far better job at it.
This 9% completely changes the distribution model. Previously when you made a swf, it's yours to keep and do as you want. You paid for the tools to make it, in the same way you pay for a hammer. Now you're being charged for running the swf in certain ways, which will make policing it hard, scare off new developers and cause pointless lawsuits.
I think Adobe is currently a divided company. Part of it want to remain with Flash and view HTML5 as a competitior, while the other part is into HTML5 and see it as the future. Adobe makes their money from development tools, after all. The technology used to present the content is less important as long as people use their tools, even if Flash player gave them a sort-of monopoly on it's creation.
Of course that's silly and I'm revealing my biases here a little, but sometimes this degree of cynicism turns out to be right.
Milking it while there's still something to milk?
"Games and applications using either hardware accelerated Stage3D or domain memory individually do NOT require a premium features license."
So if you're just using Stage3D you're fine.
Also...
"Net revenue is calculated as revenue after taxes, payment processing fees, and social network platform fees are subtracted."
Personally I don't think taking a percentage of sales is a bad thing considering the R&D that Adobe have continued to invest in Flash. Having said that I think 9% is a ridiculously high percentage.
EDIT: Uh-oh, somebody downvoted this. Quite worrisome, because right now it only applies to my comment, but tomorrow, it may not. Right? Because apparently one data point constitutes a trend.
Downvotes for pointing out the facts of the issue at hand. Classy.
Am I missing something, or does he really spend 5/6ths of his income on marketing his product?
http://techcrunch.com/2012/02/14/zynga-earnings/
Reading statements like this
"And average daily bookings per average DAU increased from $0.055 in the fourth quarter of 2010 to $0.061 in the fourth quarter of 2011, up 11%
makes the new 9% of net demanded by Adobe sound absolutely outrageous.
Non-GAAP EPS was $0.05 for the fourth quarter of 2011 compared to $0.09 for the fourth quarter of 2010.
I think what this really proves is that I don't understand GAAP or SEC accounting and things look especially mysterious to me around the time of an IPO.
Thanks for pointing that out.
The cases where the new terms will apply seem to apply primarily to paid flash-based games. The problem is: who does pay for flash games? These games are not on mobile devices and on my browser I have never felt the need to purchase a Flash-based game.
So, to me, it looks more like a scare tactic aimed at Unity’s developers. This will protect the development tools that Adobe is selling. Let’s be frank: you either provide the tools for free and charge for the distribution (the Apple way)or you charge for the tools and provide the runtime/distribution for free (the Adobe way). It might be a generalization, but the gist is there. Is Adobe planning to give the tools for free? I am sure as hell they’re not. So, we should start complaiing that Adobe is not open and that they are imposing unfair controls on developers. (Does it ring a bell? – Adobe vs Apple)
I think it's absolutely fine for them to try that, but going for royalties rather than a fixed fee may just blow up in their face.