It's a simple parser that was originally made to be used through Atom that I would like to repurpose elsewhere
https://github.com/edmundito/tree-sitter-ags-script/issues/1
If this could be solved, we could port this AGS Script parser to the AGS Editor. Today, the parser Adventure Game Studio uses for the needs like auto-complete and it's very simple refactor like things uses a custom handmade parser built in C#. I think if we could leverage tree-sitter we could speed things up and repurpose it to build things like a LSP for AGS Script.