This is hitting my gpu super hard (Radeon Pro 560X, near-4k) with just the default ball scene. Frame rates are dipping very low just orbiting around. Does anyone know if there could be a WebGL optimization issue?
I just did some profiling on Firefox and I feel like the profiling result doesn't quite make sense but it's saying that the majority of time is spent calling Performance.now() from the clock calls in C++. I'm wondering if that's because we're calling it too many times and maybe we should just call it once per frame.
Maybe not the most helpful comparison haha. Anyways, great work, this is very impressive