So I take it that this would be the highest performing + most customizable engine for web deployment due to its deep WASM nature? What about rendering, does it use WebGPU?
I'm sure there are higher performing engines out there, but it certainly should be easily deployed to any site. For rendering, this engine currently just uses WebGL. It was built on OpenGL originally (with a swappable renderer backend so we could target other 3d APIs). Eventually we may support WebGPU when support grows among the other browsers.
Poking the code it looks like it's based on an OpenGL renderer translating to WebGL2.
I'd guess Threejs or Babylonjs would be because they're web first but regardless super cool project!