I'm not a game dev at all, but this is where the whole thing has brought me as well. If it's based on Unity, I'll pass.
I'm not a game dev at all, but this is where the whole thing has brought me as well. If it's based on Unity, I'll pass.
If you start to boycott something, you typically have done some research (why else would you have wanted to boycott it in the first place). I.e boycotting Nestle means that you research where the company may have their fingers in and avoid that.
That may be true, but so what? There are more great non-Unity-based games than I have time in my life to play anyway.
If you boycott a child-labor produced coffee, and it just so happens that your favourite indie cafe uses that as their main coffee because it's so cheap! Yea, that cafe will suffer.
I mean, even not using them as a development platform is something. But I don't get the logic behind supporting them as a purchaser of games? Is it just FOMO?
You suggested boycotting the developers that use Unity. I don't get your scorched earth logic. It seems unreasonable to me.
>Unity themselves have given enough incentive.
Sure, if they change on their own volition, then I have no need to boycott those developers. This adds to that incentive should they not do so.
(copied from my other comment)
I.e. I have no real way to boycott Nestle, but if enough people stop buying their products, the stores will carry fewer of them. Yea, the stores (or devs, or cafes) will get hurt in the short term, but only if they're insistent on not listening to their users/the market.
If the dev studios feel like they're being mistreated by Unity, they are already incentivized to abandon it. If they don't abandon it, they either _don't_ actually feel mistreated, or they are just not in a financial position to switch over just now. Boycotting them in either scenario is not helping anyone.
1. Assertion: End-users of Unity are developers, not gamers.
2. Opinion: Gamers should not boycott developers in this situation.
To fix your analogy, it would be like a coffee manufacturer who apparently somehow screws over their customers (cafes), so you decide to retaliate by boycotting the cafe.
The boycotting happens by proxy. This isn't a hard concept to understand.
I.e. I have no real way to boycott Nestle, but if enough people stop buying their products, the stores will carry fewer of them. Yea, the stores (or devs, or cafes) will get hurt in the short term, but only if they're insistent on not listening to their users/the market.
The naivete involved in expecting to boycott a product without having any inconveniences never ceases to amuse me.
The very nature of boycotting necessitates that you will miss out on things. If you never used the product/byproduct, what effect would your boycott have? It's like a bald person boycotting a hair cuttery, who cares?
I don't want to support businesses that operate as they do. The intent isn't to punish developers, of course, but continuing to give money to a company that I don't want to support is asking more of me than I'm willing to do.
In the end, it's just me and my decision will have no effect on anybody. If enough other people also avoid Unity, then devs will have to adapt. That's just life.
As it's now Unity dont collect any telemetry.
> As it's now Unity dont collect any telemetry.
Maybe not (but maybe -- how would I know?), but Unity clearly has no problems throwing people under the bus if it suits them, so again -- they can't be trusted. On this point or any other.
Tracking players is their intention, and although they have rolled it back (solely due to the strength of the backlash), they have revealed their hand. We now know that tracking players is how they want to monetize heading into the future, and that they have no qualms applying it retroactively to games you already own.
Your framing is wrong. If I really want to buy a game but choose not to, I'm not "refus[ing] to pay" the game developer. Game developers don't deserve to be paid with my money if I decide not to get their games.