Rediscovering Web 1.0 Principles in Virtual Worlds
richardanaya.com
richardanaya.com
The big trouble I see is that the average business just can’t afford the cost of video game authoring techniques. Maybe they can afford to pay me $5000 to spend a few hours with my lightfield camera and build a model of their place of business but they can’t spend $100,000 to have it all built out of polygon and textures by hand.
Similarly when it comes to scripting you still have to do motion capture and/or hire animators to program the slightest details of movement and at best you can do emotional scenes that are up to the standards of TV and movies.
For it to really be accessible to people it has to be high enough level that you can either pick a named character or make one with a character creator from a. idea game and say something to the affect that “Orochi says ‘so long’, blows you a kiss, and walks out of the room” and the system animates it - it doesn’t matter if the ‘code’ in English or something a little more technical, it can’t be much more complex than that because it is hard enough to be a writer for the screen that you can’t expect everybody to be a director, VFX artist, colorist, composer and the 100 other job titles you see in movie or video game credits.