Fame Game Hopes To Make You Internet Famous for a Day
play-fame.com
play-fame.com
Obviously there are limits to that idea- if people hate it because they find it offensive then you might be in trouble. But if they hate it because they think it's stupid (as here), they'll likely just dismiss it and ignore it.
Because there is no such thing as bad PR. People on the edges of the spectrum are vocal, and that translates to eyeballs either for the cool factor of the WTF factor. Either way you win. :-)
Here is my post about mine: http://news.ycombinator.com/item?id=2576392 and my source code for it, https://github.com/ryancole/crowdwoo.com
and with a time machine snapshot to see what it looked like: http://web.archive.org/web/20110708205146/http://crowdwoo.co...
and finally a link to the original idea source, compliments of Dave Winer: http://scripting.com/stories/2011/05/15/socialMediaBubblePop...
I'd like to see this up to 100,000 or more followers to really give the featured person some real fame.
I know who I know. Finding people who I don't know, that might be interesting, is becoming difficult.
That's the main thing that stops this from being just another of the "sign up and maybe get lots of followers" scam sites.
You discover a new person each day, but that person's going to have to be pretty interesting that day to make you remember to follow them tomorrow.
Plus, accumulating a weeks worth of followers seems to be (more than linearly) a better prize.
Novelty or not, the site will keep adding users over those 259 rounds, and all those followers will have value, even if it's just for a day.
Note the goal of "YOU'RE NOW PLAYING TO WIN 1,652 FOLLOWERS" not "YOU'RE NOW PLAYING TO SEND TWEETS TO 1,652 PEOPLE".
But wouldn't that get a lot of people's accounts banned? If I remember right (from some time ago) you couldn't follow/unfollow too many people all the time, or you'd get banned.