Having console support alone puts it in the top 1%.
Having console support alone puts it in the top 1%.
that's a lot narrower than you think, I wouldn't even put it in the dozens. Maybe a few dozen if we include all the in-house proprietary engines. Being easy to port to console =/= native console support.
But yes, a few dozen out of hundreds of engines is the 99th percentile.
Still waiting to see a WebGL game that matches Infinity Blade, released in 2011 alongside iPhone 3G and iPhone 4.
Trailer: https://www.youtube.com/watch?v=JDvPIhCd8N4
Meaning, those graphic API are able to deliver at least PS 3 graphics, yet due to browser support, specially the way browsers blacklist drivers, download sizes, and lack of tooling on par with native, very few professional developers bother, hence streaming.
To answer sibling comments: Graphics aren't a limiting factor for indie games. And a Three.js game can be put onto Steam, I'm pretty sure.
0: earth.suncapped.com