Google Stadia: Leaked Documents Explain Its Failure (Porting to Linux a Factor)
boilingsteam.com
boilingsteam.com
However, I do think we can speculate about why the lack of games became so dire. In my opinion, finding a way to license Windows at some sustainable pricing level would have saved them. And perhaps partnering with Valve to develop Proton further might have been a decent option as well.
Hmm, no, I prefer to not believe everything I read, thanks.
As discussed in the document, they did thorough market research and spent a lot of money on making this work. I too don't believe everything I read, so I will dismiss your explanation of the program's failure ("Google as an org... has a superiority complex") as a prejudiced and irrelevant assertion.
I personally chose GeForce now at that time, because I could play the games I already owned, and could buy new games at reasonable prices in existing well established stores.
There were various other failures, but that, I think, was the largest. It's a shame, too. I really liked the service. I really liked the idea of never buying a console again, because the upgrade cycle was on their end, not mine. (I still have a launch PS3 that I don't know what to do with.)
When your primary competency as a business is rewriting, renaming, combining and splitting the ~same chat app 6 times in 10 years, you _should not_ be getting into a business where customers aren't even going to give you a chance until you can show stability for a few years and build up relationships and a library of games.
Not to mention when your idea of customer support is an algorithm and zero humans, you probably shouldn't be getting into a customer-focused business.
Your understanding of Google support is outdated
maybe chill on the snarkiness?
Also, trying to convince devs to port games to Linux was never going to work - a more practical approach would've been to use/develop Wine instead. In fact, Valve had released Proton a whole year before Stadia went live, so if Google wanted to, they could've worked with Valve and combined their efforts to make Linux gaming better. Even if they chose not to approach Valve directly, they could've still used Wine and still benefited from Valve's upstream contributions (and vice versa). But instead they made the insane decision to try and convince devlopers to port their games to a niche platform Google which could kill off at any time... It's like they deliberately set the whole thing up to fail, then came up with excuses as to why it didn't work. Like Project Ara.