VCMI: Open-Source Engine for Heroes of Might and Magic III
vcmi.eu
vcmi.eu
I mostly play HotA in HD Mod these days, but I had used VCMI on Android (with SoD). It’s been a bit rough – the client-server thing that it does would have connection issues, the mechanics differed in subtle ways, etc. But I’m also super grateful that it exists.
Tons of fun - usually I start a XXL map with 5 computers, I play Kyrre from Rampart and rush to find first the Dragon Utopia get Town Portal/Dimension door and hunt them down the map.
I remember buying some random Sega Genesis game that had the same effect on everyone I loaned it to, even a couple years after Playstation came out. Nobody was immune and, even after I showed them the tricks to winning, it only got worse.
Then I saw my baby brother playing the Heroes Playstation 2 port and I realized it's the exact same game, but was called King's Bounty on Genesis.
https://sites.google.com/site/heroes3hd/
HD Mod also works with Horn of the Abyss https://heroes3wog.net/horn-of-the-abyss-download/ which is an (pretty successful) attempt to build an unofficial expansion to H3 that has the feel of H3. Anyone who played Wake of the Gods will know it felt quite “unH3” at points.
It can be installed from the launcher, on the Mods tab.
That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era.
[1]: http://boxerapp.com/
and wine is a pain to use on mac, as Apple killed it with the move to Catalina
through a pretty cool technology: https://www.codeweavers.com/blog/jschmid/2019/9/10/so-we-don...
I resorted to figuring out the save file format in order to play as the other towns on the demo map.
It's crazy that nobody bought them. I would have expected video game companies to be more forward-looking and try to create an alternative to Windows, especially after seeing the success console had, and Linux was the obvious choice.
Game development has always been about IP and business opportunities coming out of that IP.
Historically, specially since 1983 crash, game industry has also been mostly about closed platforms with a minimal watermark for quality, where most copy-cats stop at the door.
I assume this is a passion project because I can't imagine getting funds for a project like this, specially when it might conflict with upstream licenses.
In any case congratulations to the developers.
Of course to play it you need to buy proprietary assets.
* If everything will look completely different from original game majority of fans not gonna like it even if quality gonna be really high. As you can guess fans of old games are really opinionated and hard to pleasure.
* If they looks too similar to original game then Ubisoft can righfully claim copyright infrigement so it will be impossible to distribute assets in Debian, Google Play and other stores.
Actually same problem is valid for any open source game reimplementations except simulators where you can claim that you copying some original and not someone else commercial game.
It's very much possible to just take VCMI and HoMM3 mechanics and create completely different game on top of it. Engine was intentionally designed for modding after all, but again it's unlikely that many fans will play it.
You only needed one copy of the game and one PC for you and your friends to play together. Every class in school had at least one guy who had his own PC, who often invited friends over to play after class and since commie blocks are particularly walkable, we could all return home on our own.
I spent a good chunk of my preteen years like that.
[0] really badly translated to what directly translates back to "flaming buttcheeks".
H4 didn't make such a splash because even though it was better balanced, it felt like a downgrade in many respects.
I went to a different middle school so when I regained contact with my grade school friends they were already either exploring alcohol and sex or got sucked into WoW - in one case even both.
Anyway H3 left a mark on my generation thanks to its great replayability and social aspect that fit well into post-communist reality, with walkable, but hideous architecture and absent parents, majority of whom were working overtime(by western standards at least).
But H3 flaming buttocks was the best, because then you could talk and party whilst only one person at a time was distracted.
Ah, youth
The lack of expansions is the real killer imo, so many “basic” things were actually added in expansions.
Features added in expansions:
* Conflux
* Can choose to buy unupgraded creatures from an upgraded dwelling
* Can garrison mines
* New Heros
* Combination Artifacts
* Random Map generator
* Magical terrains
The Random Map generator is the biggest one, likely.
For people who only played HoMM3 20 years ago, Duel type maps may be a pleasant surprise with their lack of micromanagement.
If that sounds a lot like chess, its because it kind of is :)
nvm. found it: https://hilo90mhz.com/homm3/
H2 keeps a hand colored vib.
the goal has also changed from mostly wog-related functionality (which thankfully has fallen out of fashion) towards recreating the original game+expansions+hota (+better mod support).
Might and Magic is a fun setting because it's secretly SciFi and you would never know it from the Heroes games as far as I've ever seen.
But a bunch of the Might and Magic RPG games start with sword and sorcery and end with laser guns.
3do did rush heroes 4 though, and one of the biggest complaints about it is how bland and lifeless it feels compared to 3.
If you haven't already, you should try the Horn of the Abyss mod for Heroes 3. It's great! Adds tons of qol stuff and has a new campaign and faction.
That got mostly cut during development and they never went further down that route. Horn of the Abyss is attempting to bring that faction back to life with Forge.
Also: nostalgia. There are many who were gaming during those peak times who spent a lot of time on these games.
HoMM 5 was a much more successful rethinking of the formula, and while the game as originally shipped had some major problems, with the expansion packs it's arguably the best game in the series. It's a meaningfully different game from 3, though. Many of the changes made the game different moreso than better or worse, so some people prefer 3 and some prefer 5.
I never played 6, but what I heard was that it had a similar problem to some of the Civilization games where HoMM 5 plus expansion packs was just a much more complete game than 6 with no expansion packs, and then it didn't sell well enough to justify continuing development to "finish" it.
https://wiki.vcmi.eu/Installation_on_iOS
It's actually works, but you need to manually sign, install IPA and upload game assets on your phone.
Original game assets (music, sprites) are proprietary and you have to buy them in order to play. There actually Heroes 3 Mac demo that can be legally used as alternative source of Heroes 3 game data, but it missing some towns.