Bevy is even more immature than Godot. It doesn't even have an editor and its reliance on webGPU leaves a lot of platforms in the dust.
There's been no real demand or contributors to improve it, but it's open source so there's no reason you or anyone else could stamp out the bugs https://github.com/gfx-rs/wgpu#supported-platforms.
Besides, for the scale of games currently coming out of Bevy, you should be able to use Vulkan to pipe your game into a PS port.