I tried using Godot for Web game toy projects and unfortunately the base file size is like 12MB and closer to 40MB if you use C#.
I think Unity was like 3MB with C#
Not a big deal for a lot of cases. Don’t let it deter you. But for my specific target it was a problem.
To be honest I’m not sure how Unity can be so small. Does it compile the C# or something avoiding the need for a beefy runtime?