Making architecture easy
worksinprogress.co
worksinprogress.co
Design school claims to have moved past the 1930s mentality, but in my experience, it was mostly about proving to each other who is the smartest person in the room rather than how the architecture produced encourages life.
But if you’re going to criticize his work (or anyone’s work, for that matter) you’ll need to put in a little more effort. Why are his buildings not good?
The most important clues to the mediocrity of his buildings are the facts that a) they aren't widely imitated and b) they don't usually appear in fine books about architecture, trad or otherwise.
Alexander was more of a mathematician than an architect. It's a long time since any one person did both of those things well.
The fact that something isn’t imitated or featured in books has almost nothing to do with whether it is “good” or not, merely that it’s not in line with the wants and needs of builders and publishers.
I’m not a huge fan of Alexander and in fact I don’t actually know much of his work, but these aren’t very good criticisms.
The taste of food is similar. If I'm a restaurant critic and I tell you that a certain restaurant is good, you need to have a way of assessing that opinion which doesn't involve requiring it to be written in some kind of positivistic, quantified, apodictic form.
This clearly isn’t a serious discussion and you don’t seem interested in (or capable of) justifying any opinions you have, so I think I’ll end it here.
What he really hits on for me though is his fairly detailed critique of modern architecture. It's a disaster, and he was right to emphasize the impact it has on the people that have to live in and around it. I don't know how to describe it any other way than being psychically oppressive. His human-centric design approach was novel and may be needed more today than when he was writing about it.
Still making my way through his work, but I like him quite a bit, overall. He's not the final answer to architecture, but he has stimulating ideas.
Lol @ this standard for what is good. I also trained and practiced as an architect, so take my opinion with the same weight as yours. A home with good craftsmanship beats most of the homes in the 'fine books about architecture'. Yes, he wasn't a great designer, but his contribution was more about looking at the living language that develops in the tradition of building, rather than looking at the insulated self congratulatory world of academic dick measuring contests which is what the Fine Art side of architecture is today.
I really think we are heading in the right direction with this stuff though. There are more and more good contextual buildings and we are refining our ideas on good design as a society. It is a very different world to most of the 20th C when building technologies, city functions and society at large were advancing so fast it was hard to understand what to aim for.
As an example, someone saying "but you don't change buildings|bridges|towers|dams|... once they're built" is almost inevitable when you start comparing the discipline of architecture and infrastructure to software.
Anyone who's played Factorio for any (un)reasonable length of time knows the folly of this assumption. At best, a player did a lot of planning to avoid this specific problem.
I think it's the same with architecture.
For example: artificial lighting at night can be detrimental to human sleep.
How come our houses aren't thought to account for that? We should have dimm yellow lighting below the eyes to avoid messing up with melatonin, for instance.
Limitations are economic, legal, or physical. Two of those can be bent or changed.
You can work around many problems with enough effort and money. For example, if you have a bedroom, you can buy lightproof curtains to block the windows (but this impedes airflow). You can turn off overhead lights and buy lights that go in the places and colors that you want. These are relatively easy and cheap compared to rebuilding.
Most architects are concerned with the basics, which you mentioned. This is the bread.
What I'm saying is: society is evolving and an increasing portion of the population, especially in rich countries, would appreciate architectures that go beyond that to consider the quality of life in more refined and well-thought ways.
Because this can only really be discussed in reference to specific buildings and the experiences of the specific people who use them, it isn't easy to write about on a blog.
This becomes a question of power. Who is paying for the buildings, and for what purpose? What incentives do the payers have, and are they aligned with the users? And these questions, again, are best asked of specific places, projects and jurisdictions.
And then you go beyond and think about town planning, read Jane Jacobs, and then Christopher Alexander convinces you that good architecture is only possible in an anarchist utopia.
You're not wrong that the internal design is important (and perhaps, in some cases, given less attention than it should fairly receive) but one of the points the article makes is that for any given building, only a very small people who experience that building will actually be interacting with it directly. Most people will experience it as a background to something else going on in their life:
> Buildings’ exteriors serve as backgrounds to a huge range of activities. In my view, this generates constraints on what we want them to look like. The streets of a city are places of work and play, of sickness and health, of triumph and grief. To all this, buildings owned by strangers form the involuntary backdrop, and for this reason, we often want them to be as we want strangers to be: polite, courteous, friendly and unintrusive.
With this in mind, I don't think it's unreasonable to also evaluate buildings on the basis of how their facade contributes (or doesn't contribute) to the general vibe of the area around it.
For example, termite mounds offer many lessons for human architects who want to minimize air conditioning costs:
https://www.newswise.com/articles/termite-mounds-inspire-ene...
Here's another example of this style:
https://amazingarchitecture.com/mixed-use-buildings/ko-bogen...
However, let's take it on its merits. The distinction it makes between architectural competence (what it calls 'goodness') and style is correct and important. But I don't think it successfully makes the argument that it is easier to be competent using old styles. See McMansions for an example of how a vernacular can be twisted into bricks and mortar (and drywall) horror, and there are plenty more examples of modern interventions ruined by hackneyed attempts at traditionalism. Furthermore, I'd argue that bright architects, most likely to produce competent work, are not going to be drawn to cookie cutter trad style starter homes (for example).
It calls out Brutalism specifically, but that style has been out of fashion since before many of us were born - though remains a favourite bug-bear of the reactionary right.
It rightly notes that architecture is a public art - but given that so few buildings are actually designed by architects (as it also notes), those that are should challenge the public. Not always and everytime, but if art does not challenge us, it ceases to be art and becomes merely decoration of culturally barren lives.
A counter-point to the central thesis - that architecture should be easy: Central Lisbon is a wet dream for this idea, trad everything, and very beautiful too. Yet it feels suffocating and sterile - no room for the future. I'd rather it had gleaming tower blocks, full of hopes and dreams, like downtown SF. Crossing the Bay Bridge in SF you feel a sense of excitement, adventure and potential. Whereas every time I cross the '24th Abril' I get depressed - the most notable feature I can see is the cruise ships parked at the terminal.
A building must suit its purpose, and part of its purpose is to mesh with its surroundings. You shouldn't build a building that looks like Megatron exploded in the middle of a neighborhood of half-timbered buildings, no matter how challenging it may be to the people who look at it every day.
And let's not forget, a lot of traditionalist design took into account a world without HVAC and other hacks. If you want energy efficiency, looking to solutions that tackled the problem in a more fundamental way is a good thing, rather than papering over the problem with technology.
But you are correct about McMansions twisting the vernacular. The crime I always see is how the garage is, inevitably, front and center. It may be a Neo-Georgian whatever around the front door, but right there next to it is the hallowed automobile temple, like a phylactery to the Saints of petroleum refinery.
A lot of these houses were heated with a coal fire in every room, they are completely uninsulated and sitting anywhere near the window in the dead of winter would be very cold! There is something to be said for applying modern passive solar design techniques, insulation and airtightness coupled with heat recovery ventilation. Of course, this does mean you can only have big Georgian style windows on south(ish) facing facades.
Ha, I'd say this is a completely mixed metaphor, except it is a simile... Phylacteries are used by Jewish men, and contain verses of the Torah inside, which are worn on the head and the arm (following a literal interpretation of "bind these words to your forehead and to your arms"). Jews do not have "saints", they have "tzadikim" (righteous ones). Christian saints, on the other hand, are either venerated with an ikon (an image of the saint) or through a relic (generally a bone of the saint) housed in a reliquary. Although a reliquary is way too small for a garage, so maybe a chapel which houses the reliquary. A "shrine" may also house a reliquary, I'm not sure, I tend to think of "shrine" as being to a non-monotheistic god. Generally Christian houses of worship are not "temples", except for some Pentecostally churches in the 1960s, and Jews only have a "Temple", which would be in Jerusalem if there were one.
"like a shrine to the petroleum industry" would be
Back to the exquisite buildings, I'm now on the coast of South-Western Greece and I can see this first hand, as there are lots and lots of villas scattered around the hills here which villas, taken individually, have a decent enough modernist architectural style, but when you look at them as a whole is a cacophony pure and simple (ignoring the habitat destruction, that is).
On the other hand the very boring buildings from the downtown small Greek town where I'm now staying have almost nothing going for them individually and from an architectural pov, if not for some details here and there, but taken together the discourse changes completely.
And then applied the summary to the software architecture
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Public and Shared Nature of Software Architecture: Just like physical architecture, software architecture is inherently public and collaborative. A well-designed software system should be intuitive and user-friendly as it is used and experienced by a broad range of people.
Traditionalist vs. Modernist Debate: In software architecture, the debate between traditional monolithic systems and modern microservices architectures echoes the debate in physical architecture. This leaves some developers ideologically homeless as they see the benefits of both approaches.
Misleading Term of 'Traditionalism': The term 'traditionalism' can be misleading. In the context of software, it might suggest sticking to older technologies or methods, even though modern approaches have become traditions in themselves, with their own pioneers and best practices.
'Goodism' and the Value of Good Software Architecture: The concept of 'goodism', favoring good works over bad ones, applies to software architecture. However, the sheer quality of the work is not all that matters; considerations such as scalability, maintainability, and usability are also crucial.
Easy vs. Challenging Architectures: Easy software architectures are those that can be understood and utilized without much effort, whereas challenging architectures require significant work to comprehend and navigate. This distinction is orthogonal to the good/bad dichotomy.
Rise of Complexity in High-Status Software: Just as there's been a rise in difficulty in high-status arts, software systems have become increasingly complex, with architectures like microservices and event-driven architectures challenging to comprehend and implement effectively.
Software Architecture as a Background Art: Software architecture often serves as a 'background art' to the user's primary task. Therefore, it should be designed in a way that enhances user experience without unnecessary complexity.
What Makes an Easy Software Architecture?: An 'easy' software architecture is one that is intuitive, scalable, and maintainable, with clear documentation and well-defined interfaces for interaction. It involves a combination of architectural patterns, use of appropriate technologies, and following best practices.
The Role of Simplicity in Software Architecture: Similar to the concept of 'tonality' in architecture, 'simplicity' plays a crucial role in software architecture. The software system should be as simple as possible to meet its requirements, enhancing usability and maintainability.
Flexibility in Choosing Software Architectural Styles: There's no strict need to choose between traditional monolithic architectures or modern microservices. There are many strands of modern software architectures that are accessible, and there's no general reason why we have to stick to old styles or always adopt new ones.
Tell that to Detroit.
Have you ever seen pictures of 1970s New York?
* https://www.theatlantic.com/photo/2013/07/america-in-the-197...
* https://rarehistoricalphotos.com/new-york-photos-1970s-verga...
Why write this garbage?
Architecture is to please those who pay for it. The end.
There's ugly buildings out there, but as long as someone wanted that, who am I to say that they shouldn't have built it? As long as it isn't the government paying for it, I shouldn't get a say. But if it is the government paying for it -one I pay taxes to anyways- then I do get a say.
Of course, sometimes there is a need for iconic structures and buildings, and there is a place for that, but I believe it is a matter of delicate balance and therefore should be codified as to not ruin the horizon. And thats why I kind of agree with the quoted statement.