u/spez was right, I guess. "The protest over the API changes will pass".
u/spez was right, I guess. "The protest over the API changes will pass".
I went from probably 150-200Hrs/Mo. To about 5.
I know I cannot be the only one. Reddit will live on; but technically so did MySpace.
As for Twitter I'm one leg into Mastadon, but the space flight news folk is still on Twitter.
Although tbf it’s probably accelerated the shift in Reddits demographic from users that post longform content to more casual users that just browse and upvote/downvote stuff without engaging beyond that. I doubt they care much bc they probably just want ad impressions and to become a titan akin to Facebook/twitter/etc. it seems short sighted but growth at the expense of community seems to be a common theme of vc backed anything
My reddit usage is now about 5% of what it was before. I also use it for Ukraine info, but now I do it at home on old.reddit.com, and not doomscrolling on mobile throughout the day.
Maybe Unity no longer cares about small indie developers so they priced them out of the engine, but only time will be able to tell whether they made a major business miscalculation. It's possible that larger developers are the bulk of Unity's income and they will be totally fine with the changes.
Still, I don't see a world where what Unity did was a good business move due to the trust issues mentioned by so many other people. I think that a model more similar to Unreal's would have been much better received.
Unlike for Reddit users though, these pricing changes impact revenue calculations of developers and there are viable alternatives. Additionally from what I gleaned a lot if developers are not particularly happy with the state of the Unity tools, and sudden pricing changes surely don't inspire much confidence either.
So, I don't think no games will release in two years or so made in Unity, but this might have kicked off or accelerate an erosion of Unity's developer base. At least those developers that give Unity the prestige of being the engine of choice for Indie and AA games.
Maybe all of this is, purely from a revenue point of view, still worth it for them though.